jack1974
Jan 04, 2016
So since I got so many complaints about "too many battles" of this game, I gave a try at making a "VN Mode" for it. It's experimental, it SHOULD work but no guarantees
http://www.macgames.biz/games/SOTW-1.0.9.5-all.zip
What's New in 1.0.9.5
- fixed the infinite loop if you choose to kill the queen bee in the DLC VN Mode
What's New in 1.0.9.4
- fixed the bug during the "sinking ship" minigame in Shacklesplit tier 3 quest
What's New in 1.0.9.3
- fixed a stupid bug I added while fixing the previous Chalassa's fight bug
What's New in 1.0.9.2
- fixes crash in scene13 during Chalassa's fight (you need to load a save BEFORE the scene starts for it to work)
What's New in 1.0.9.1
- custom coded the battle cutscenes if you're playing in VN Mode. You'll need to start a new game for them to work though!
What's New in 1.0.9
- added "VN Mode". All battles and level up screens will be automatically skipped! yay!

jack1974
Jan 04, 2016
Haha let me know if there are problems. I think some quests with cutscenes in battles might break though (not sure).
Ixionos
Jan 04, 2016
OK, found the first bug. In Chapter 6, during the arena fight against Krimm and the Horde, the game goes back to the title screen after Riley comes back to the arena.
jack1974
Jan 04, 2016
Yeah I'll probably need to custom code jumps for battles with cutscenes like that. That was the main reason why didn't try this thing before

jack1974
Jan 05, 2016
OK if you want to try again, I checked all the battles with cutscenes. I tested Krimm's one and works. Unfortunately for the changes to work you need to start a new game, though playing in VN Mode makes things much quicker

Ixionos
Jan 05, 2016
OK, second bug in Chapter 16, the arena fight against the fake Chalassa. I got the following error message:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.1
[/code]
jack1974
Jan 05, 2016
OK that should be easy enough to fix, thanks.
Ixionos
Jan 05, 2016
Hopefully, easy enough to not require I start a new game again? o____O
jack1974
Jan 06, 2016
No that was required only in previous update

Can you send me a save before the bug? So I can test it faster.
jack1974
Jan 06, 2016
Nevermind I think I figured it out. It was different scene from the others. Now I think is OK, you need to load a save BEFORE the scene starts for it to work though!
Ixionos
Jan 06, 2016
Didn't work with my current save. I even started a new game and it still gets stuck at same point.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "game/script.rpy", line 2302, in <module>
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "C:\Users\owner\Documents\SOTW-1.0.9.2-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\owner\Documents\SOTW-1.0.9.2-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2302, in <module>
IndexError: list index out of range
Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.2
[/code]
jack1974
Jan 06, 2016
Yes but it's another error. I think is better if you send me the save then

jack1974
Jan 07, 2016
Thanks, I've found the mistake, now works

Ixionos
Jan 09, 2016
OK, Chapter 17, during the sunken ship quest, no matter what I do, the number of pirates (24) doesn't decrease. It always remains at 24 whether I close in or keep distance over and over.
Alex81
Jan 09, 2016
In the Shacklepit quest "Sunken Ship" ,there's a brilliant (and fun) portion where you're fighting pirates.
Keep distance and bombard them with magic, and cannons, or sail up close and attack them in melee.
No matter what I choose to do here, their numbers remain the same, at 24. So far I've not been able to get past this area in VN mode

That said? It felt absolutely fantastic to play this again, the music, the stories, I'm starting to remember why I called this my favourite Winterwolves game of all time (Even though I love many of the games)
jack1974
Jan 10, 2016
Ahh yes haha if you don't do fights the pirate amount will never go down, true

Can I have a save at the beginning of the fight? So I can fix this too for VN Mode
That said? It felt absolutely fantastic to play this again, the music, the stories, I'm starting to remember why I called this my favourite Winterwolves game of all time (Even though I love many of the games)
Haha thanks. I think this VN Mode thing might make this game more popular even between people who originally didn't like it

Ixionos
Jan 10, 2016
I emailed you the save file right before the fight.
jack1974
Jan 10, 2016
Good, will be able to fix it

thanks