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jack1974
So since I got so many complaints about "too many battles" of this game, I gave a try at making a "VN Mode" for it. It's experimental, it SHOULD work but no guarantees :)

http://www.macgames.biz/games/SOTW-1.0.9.5-all.zip



What's New in 1.0.9.5

- fixed the infinite loop if you choose to kill the queen bee in the DLC VN Mode



What's New in 1.0.9.4

- fixed the bug during the "sinking ship" minigame in Shacklesplit tier 3 quest



What's New in 1.0.9.3

- fixed a stupid bug I added while fixing the previous Chalassa's fight bug :lol:



What's New in 1.0.9.2

- fixes crash in scene13 during Chalassa's fight (you need to load a save BEFORE the scene starts for it to work)



What's New in 1.0.9.1

- custom coded the battle cutscenes if you're playing in VN Mode. You'll need to start a new game for them to work though!



What's New in 1.0.9

- added "VN Mode". All battles and level up screens will be automatically skipped! yay! :mrgreen:
Ixionos
http://i0.kym-cdn.com/photos/images/original/000/467/325/068.png



Thank you! Thank you! Thank you!!!!
jack1974
Haha let me know if there are problems. I think some quests with cutscenes in battles might break though (not sure).
Ixionos
OK, found the first bug. In Chapter 6, during the arena fight against Krimm and the Horde, the game goes back to the title screen after Riley comes back to the arena.
jack1974
Yeah I'll probably need to custom code jumps for battles with cutscenes like that. That was the main reason why didn't try this thing before :mrgreen:
jack1974
OK if you want to try again, I checked all the battles with cutscenes. I tested Krimm's one and works. Unfortunately for the changes to work you need to start a new game, though playing in VN Mode makes things much quicker :)
Ixionos
OK, second bug in Chapter 16, the arena fight against the fake Chalassa. I got the following error message:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\owner\Documents\SOTW-1.0.9.1-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2300, in <module>
NameError: name 'CB_turns' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.1
[/code]
jack1974
OK that should be easy enough to fix, thanks.
Ixionos
Hopefully, easy enough to not require I start a new game again? o____O
jack1974
No that was required only in previous update :)

Can you send me a save before the bug? So I can test it faster.
jack1974
Nevermind I think I figured it out. It was different scene from the others. Now I think is OK, you need to load a save BEFORE the scene starts for it to work though!
Ixionos
Didn't work with my current save. I even started a new game and it still gets stuck at same point.


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "game/script.rpy", line 2302, in <module>
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/scene13_liberty_challenge.rpy", line 966, in script call
File "game/script.rpy", line 2300, in script
File "C:\Users\owner\Documents\SOTW-1.0.9.2-all\renpy\ast.py", line 805, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\owner\Documents\SOTW-1.0.9.2-all\renpy\python.py", line 1461, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2302, in <module>
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 6.99.8.959
Seasons Of The Wolf 1.0.9.2
[/code]
jack1974
Yes but it's another error. I think is better if you send me the save then :)
Ixionos
Done. Check your email.
jack1974
Thanks, I've found the mistake, now works :)
Ixionos
OK, Chapter 17, during the sunken ship quest, no matter what I do, the number of pirates (24) doesn't decrease. It always remains at 24 whether I close in or keep distance over and over.
Alex81
In the Shacklepit quest "Sunken Ship" ,there's a brilliant (and fun) portion where you're fighting pirates.



Keep distance and bombard them with magic, and cannons, or sail up close and attack them in melee.

No matter what I choose to do here, their numbers remain the same, at 24. So far I've not been able to get past this area in VN mode



:) That said? It felt absolutely fantastic to play this again, the music, the stories, I'm starting to remember why I called this my favourite Winterwolves game of all time (Even though I love many of the games)
jack1974
Ahh yes haha if you don't do fights the pirate amount will never go down, true :lol:

Can I have a save at the beginning of the fight? So I can fix this too for VN Mode :)



:) That said? It felt absolutely fantastic to play this again, the music, the stories, I'm starting to remember why I called this my favourite Winterwolves game of all time (Even though I love many of the games)

Haha thanks. I think this VN Mode thing might make this game more popular even between people who originally didn't like it :)
Ixionos
I emailed you the save file right before the fight.
jack1974
Good, will be able to fix it :) thanks