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Franka
Mission 5: I don't think it's possible to win the "storm of bullets" variant on Hard difficulty (or you'll need enormous luck with Sharpshooters at least). The other variants are simple enough though.



Mission 10 Marada variant is quite easy on Hard, but I suppose it counts as the last tutorial mission, so I guess it's ok.



The 2* Matrick side mission deck is weak.



The 2* Dredan side mission deck is weak.



The Samuel Side Mission is insanely hard if it shows up early for Alex (I could only beat it by having the Domesticated Boragrub randomly kill a Poacher on death).
jack1974
Thanks, will check them and make the mission 5 and samuel side mission a bit less difficult :)
jack1974
The 2 Matrick/Dredan side missions, you refer to the Assault or Alien Invasion? or both?
Franka
Ah, I didn't know there was any difference in the deck, other than the Wall added at the start of an Assault mission.



I deleted that save, but I believe it was a 2* Matrick Invasion and a 2* Dredan Assault. In any case, I think all 2* decks, except Palydrayans and maybe Robobrains need a boost, but I'll try to pay more attention in the future.
jack1974
OK I'll check them, I did those decks before adding some more powerful cards (like the special Matrick Walls or dredan units). I'll buff both up :)
Franka
The Dredan 2* Invasion deck sucks on Hard.



The Matrick 2* Invasion deck sucks on Hard.



The Dredan 2* Assault deck could use a little boost on Hard.



The Matrick 2* Assault deck seems ok on Hard.
Franka
The Christophe side mission is very easy on Hard.
jack1974
Yes was playing them. I added the Matrick Breeder and Rock Dino, and it's already another thing :mrgreen:
jack1974
OK won't put those cards otherwise is weird to have more advanced cards on Matrick 2, and none on Matrick3. Will just tweak the speed at which the AI gets the resources and maybe HP :)



Does the 3rd tier of Matrick/Dredan sidemissions are OK, or you haven't checked them yet?
Franka
I haven't gotten that far yet, sorry. :) Will probably be tonight. Gotta get to my day job now.
jack1974
No problem, was just wondering if the 2nd tier was less difficult or not. I will probably tweak them too by tonight :)
jack1974
I made some tests, but I'm going to follow those rules:

1) for the NPC sidemissions, as long as it can be beaten even later in the game, I won't change them. I tried changing Samuel, but then later was super easy, or with Diana because of sharpshooter card. Since those are optional missions, and you can even change the difficulty, doesn't make sense to make them easier.

2) same for the other random sidemissions. If something is too easy on hard, I'll boost up. But considering there is no penalty in reducing the difficulty, I'm not going to make the hard too low if can still be beaten somehow. Unless you tell me "this mission CAN'T be win at all on hard" :)



because of the nature of the card game is a bit hard, since luck plays a big role (like in all card games). Unless you tell me you tried that mission 10 times on hard and never managed to win, then OK, luck might not be the reason! :lol:



For the main plot missions instead I'm going to make them a bit more on the easy side even on Hard, since they are not optional.
Franka
Is it possible to have the NPC side missions start after we unlock the epic tier of cards then? That would make things a lot simpler because we have access to AoE damage cards, etc.



I think it's a problem to have missions unlock that you can't beat until later, because you need cards that you don't have yet.



Oh, and Mission 5 bullet storm on Hard could not be beaten in 10 tries. :)
jack1974
Is it possible to have the NPC side missions start after we unlock the epic tier of cards then? That would make things a lot simpler because we have access to AoE damage cards, etc.



I think it's a problem to have missions unlock that you can't beat until later, because you need cards that you don't have yet.

I could do that but then you couldn't finish them all? there wouldn't be enough side missions "breaks" in the main plot I think...

Oh, and Mission 5 bullet storm on Hard could not be beaten in 10 tries. :)

You tried in the new version ?! :o I tweaked that one!
Franka
Nono, I didn't try the improved Mission 5 yet. :)



Yeah, I see that rare cards are unlocked pretty late. Not much for it then. Will the NPC mission at least stick around until later?
jack1974
The NPC missions are unlocked after scene 11, and are randomly added until you clear them all until the end of the story. I think I add 3-4 each time, so if you do them all on every "break", maybe you can finish all of them before end of the game. But I'm not 100% sure :)
Franka
Oh, I've finished all of them with Diana, I'm just asking if I don't complete an NPC side mission before Continuing Story will it be there on the next break?
jack1974
Ah no, they're randomly re-added on each break (except those you have already done).
Franka
Oh ok, so it can randomly come back at least. I think there were 2-3 breaks more than what was needed to clear everything when I played Diana.
jack1974
Yes, I remembered that I added 2 more breaks a few updates ago to make sure was possible to trigger romances and jealousy scenes, so I think should be possible :)