Since we're getting close to completion of the combat system itself, it's time to start talking about the content. So let's make a start with weapons.
Unlike the first game, which had four categories (Light, Heavy, Laser, Sniper), we'll differentiate a bit more along the lines of real life weapons this time.
The weapon types are all different in effectiveness, speed,equipment capacity cost, availability, magazine capacity and firing modes.
With the terminology out of the way, let's list the weapon types.
Energy weapons , like optical or plasma weapons, are variants of the basic kinetic groups and share the same characteristics. The only difference is the ammunition and damage type.
As you can see the soldier has access to nearly all weapon types with two exclusive types. While the assault rifle is an all round weapon that's usable in nearly any situation, heavy weapons are specialist weapons for the use against though targets. These two exclusive types are also the focus of the soldier class.
Guardians have the option to use the big MGs at the expense of heavier armour and medikits or to go with the smaller SMG and gain more durability.
Scouts have access to the sniper rifle, which is the slowest weapon group in the game but allows the scout to deal with foes that would simply ignore small arms fire. It doesn't leave room for much armour or items though.
Psionics only have access to the basic weapons, and not much focus on weapon use as a whole. Still, with a SMG they can offer support and ease the Guardians load.
We don't have any fixed values at the moment, which is the reason for the slightly
unspecific categorization. And as always it's just a working scheme. I'm interested in you input before we spend the nights to hammer out the specifics.
PS: I know that these are tangential to reality at best, the current selection was mostly formed by gameplay considerations.
Unlike the first game, which had four categories (Light, Heavy, Laser, Sniper), we'll differentiate a bit more along the lines of real life weapons this time.
The weapon types are all different in effectiveness, speed,equipment capacity cost, availability, magazine capacity and firing modes.
- [list]
With the terminology out of the way, let's list the weapon types.
- [list]
- [list]
- [list]
- [list]
- [list]
- [list]
- [list]
Energy weapons , like optical or plasma weapons, are variants of the basic kinetic groups and share the same characteristics. The only difference is the ammunition and damage type.
As you can see the soldier has access to nearly all weapon types with two exclusive types. While the assault rifle is an all round weapon that's usable in nearly any situation, heavy weapons are specialist weapons for the use against though targets. These two exclusive types are also the focus of the soldier class.
Guardians have the option to use the big MGs at the expense of heavier armour and medikits or to go with the smaller SMG and gain more durability.
Scouts have access to the sniper rifle, which is the slowest weapon group in the game but allows the scout to deal with foes that would simply ignore small arms fire. It doesn't leave room for much armour or items though.
Psionics only have access to the basic weapons, and not much focus on weapon use as a whole. Still, with a SMG they can offer support and ease the Guardians load.
We don't have any fixed values at the moment, which is the reason for the slightly
PS: I know that these are tangential to reality at best, the current selection was mostly formed by gameplay considerations.




