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ChaosMorning
One thing that I would have to say really makes a VN for me is character poses - when a character's only change is a switch of clothes or a different expression, it starts to feel a little weird, looking at this forced position that they're always in.



A few Winterwolves games have had minimal character changes (Planet Stronghold, I believe to be the best example - I don't believe there were any poses and there were very few expressions); while others have been very good in terms of having many expressions and different character poses (such as the Flower Shop games).



I can understand if these aren't always implemented for financial reasons, but I believe that whenever possible they should be put in (I understand that 'camp poses' are being done, but I find them to be a bit unrelated and not nearly as 'necessary' as different poses for character sprites), perhaps not for lower budget games but perhaps in future RPG games like Roger Steel.
jack1974
Yes that's true is a good suggestion... for SOTW and Loren 2 I have already the base sprites without any extra poses apart a few characters (I forgot about this), but for Roger Steel might consider having alternate poses!
Ageha1304
Well, despite having lack of poses, the games are still very good. I mostly get caught in text anyway, so I guess I'm exactly looking from characters to change poses.
ChaosMorning
Yes that's true is a good suggestion... for SOTW and Loren 2 I have already the base sprites without any extra poses apart a few characters (I forgot about this), but for Roger Steel might consider having alternate poses!


Oh good! Hopefully it'll make it into the game :D


Well, despite having lack of poses, the games are still very good. I mostly get caught in text anyway, so I guess I'm exactly looking from characters to change poses.


Oh yeah, Loren was still a good game despite this - however I'd say Planet Stronghold's best aspect was its art, so this detracted a bit from it - but yes, they can still be really good games without extra poses, it's just that I believe they really make the game more visually appealing, which is something VNs do need, time from time, as it can get a bit dull when looking at purely static images.
jack1974
Having alternate arm/hands poses is not much effort, different poses is because you also need to change the face angle and the expressions. I think it would also be nice to have more CGs to represent the key moments of the plot, is what I am trying to do with Loren 2.
ChaosMorning
Which I think is a great idea, (the more CGs the better!) I simply think that having different sprites enhances the more 'mundane' parts of the game :)
jack1974
Yes for sure, and is not that much expensive. To be honest for Loren 2 I had planned that but then I forgot to tell the artist before the sprites were colored :oops:
ChaosMorning
:lol: Well perhaps we'll still have them for Roger - btw, do you have an artist planned for Roger?
jack1974
Yes I hope to use Loren's artist again since he's great :)
ChaosMorning
Oh, he is!



What about backgrounds?
jack1974
I think will use Seasons Of The Wolf one, or another, haven't decided yet since the locations of this game will be very particular so need a good background artist :)
ChaosMorning
What about the one who did Bionic Heart? I remember that game had lovely background art.



But if you're interested in other artists, these are two that I'm subscribed to on dA and I have to say that they're amazing!



'owen-c'

http://owen-c.deviantart.com/gallery/

http://owen-c.deviantart.com/art/Funktion-Beirut-City-Light-315347939" style="max-width:100%">



'merl1ncz'/Tomas Honz

http://merl1ncz.deviantart.com/

http://merl1ncz.deviantart.com/art/Enemy-mech-ahead-358881432" style="max-width:100%">
jack1974
The first one not since she can't work anymore (no time). Thanks for the suggestions, anyway I have a few new ones that are good, so I don't think will be a problem :)