KnockOut
Apr 24, 2007
Ideas for fight strategies:
Okay, I've been playing some other boxing games and I've found some ideas that I think could go in UBM.
The three styles right now are Offensive, Defensive, and Movement.
New Defensive Styles:
Clinch:
-Tires your opponent out(This effect is greater the taller and heavier you are from your opponent)
-The stronger you are the better you are at clinching
-Can get penalized by ref for excessive clinching
Counterstrike:
-Counter your opponents strikes with your own(The longer your reach is the better you are, if you have long arms you can throw hooks while your opponent throws straights)
New Offensive Styles:
Inside:
-Try to get inside the reach of the longer armed opponent so he can't get full power on his strikes while you can(The shorter your arms are versus your opponent the better this works)
Ring:
-Muscle your opponent into the ropes or corner(The stronger and heavier you are the better this style works)
New Movement Styles:
Outside:
-Keep out of your opponents reach and score points with jabs
Other stylistic effects:
Coventional stance versus Soutpaw. You could be able to switch between rounds.
Your bob and weaving style.
Where you keep your hands. By your chin, etc.
Ken_Goding
Apr 24, 2007
If it could be implemented it would be quite interesting... course we gotta have the occasional boxer who doesn't listen... and they need some autonomy in case it doesn't work. If the long-reached opponent keeps them at bay when they try to get inside, they might need to switch mid-round because they're being busted up.
I think the reflexive boxer is already a bit on the counterstrike level, and the defensive would be for counterpunching in a way, just not totally.
jack1974
Apr 25, 2007
Seems nice system. However from what I see I have before to implement also the statistics of "arms reach". That would mean that all current boxing savegames wouldn't work with new update

Ken_Goding
Apr 25, 2007
So? I've started a few careers.

jack1974
Apr 25, 2007
Yes not a big deal

But what I mean is that I want to collect all possible new stats for boxer since everytime I add a new one, the savegames aren't compatible. So better think well about all the new ones, even if I don't implement it straight away, I need to allocate the space in the DB structure to use in a later update.
KnockOut
Apr 28, 2007
So better think well about all the new ones, even if I don't implement it straight away, I need to allocate the space in the DB structure to use in a later update.
New features:
Reach is a must
Weight cutting and losing and gaining weight is a must
Rather than doing styles you may want to do stances (south philly, cross-armed, hybrid, etc.) Certain stances lend themselves to different styles for example south philly is a counterstrike style
A pre-fight screen is a must that explains whether the fighter is agressive/reflexive/crazy his height, weight, reach, scouted stats and record because well it's hard to remember that when you have multiple fighters.
Cuts/clinching/cheating are a must eventually.
Then there needs to a better way to see how the effect of your strategy is occuring in the fight. For example, you can't see how much body or head damage your opponent has. You can't see if the opponent is fighting southpaw or orthodox. You don't know what style your opponent used in each round.
jack1974
Apr 28, 2007
Certain stances lend themselves to different styles for example south philly is a counterstrike style
Well when I'll implement this, surely I'll need your help, since I don't know all those stances and what they mean (counterstrike, etc)

or if you know a webpage where it's clearly explained, post it here please

Ken_Goding
Apr 28, 2007
Here are some good ones:
http://how-to-box.com/boxing/boxing_styles
The fun thing is southpaws. I've learned that if a right-hander can keep his foot outside he'll have a better shot at it, but if his foot is inside the southpaw can really get in on him. I suppose you could have a stat for righties as to how well they handle lefties (and lefties against lefties). I guess some really good boxers find themselves in trouble when it comes to the lefties because of this. Thus lefties have some natural advantages, you'll want to keep the percentages down.
His thoughts on being able to switch stances is a good one, although it couldn't be widely used. I'm ambidextrous myself and can do semi-ok from both sides. I'm technically a lefty but I fight better right handed, but I can handle myself from the southpaw stance. Not that I've ever been in a real fight, but I'm doing training for fun (the Sweetheart won't let me box for real hehe). Anyway, they'd lose a lot switching sides for instance, but neutralize some of the advantages the lefty has.
And your head should be swimming about now. If I really tried I might be able to figure out some formulas that might help.
KnockOut
Apr 30, 2007
Yes not a big deal 
But what I mean is that I want to collect all possible new stats for boxer since everytime I add a new one, the savegames aren't compatible. So better think well about all the new ones, even if I don't implement it straight away, I need to allocate the space in the DB structure to use in a later update.
I've thought about this and most of the time a fundamental change is made in gameplay you want to restart the game. As an example, from reading all of Ken Goding's musings on creating Super Boxers, I know to put all my starting stats in training and scouting, to always use the lowest doctor level, gradually build reputation using starting boxer until you can get the best sixteen year old boxer(s) you can find and to use movement style until both morale and fitness is at it's maximum.
If the game was changed so that negotiating and charisma were better stats then I would want to start the game over because I wouldn't fully get to experience the game changes if I just continued with the current game(because I would have no charisma or negotiating!).
I think not wanting to restart when a new version is uploaded is the exception and not the rule.
jack1974
May 02, 2007
True, I see your point now

Restarting a match isn't so bad as it seems, if there are enough changes!
Ken_Goding
May 02, 2007
My student has learned well. I have one more trick that I'd share with you, but I don't want Celso to kill it off on me.
Enable private messaging!

KnockOut
May 17, 2007
I just watched Mayweather versus DeLoya(I can't believe HBO gave it away on the basic service

).
That was a good example of ropes versus agility and speed.
The first few styles could just be the main important ones:
inside versus outside
pin against the ropes versus speed
hurt versus scoring points
Another interesting thing is that according to the tale of the tape Floyd Mayweather had a longer arm length even though Oscar De Loya has a longer wingspan.
So maybe three stats height, wingspan, and arm length(mesaured from the arm pit to end of the clenched fist). Everybody before the fight thought Oscar had the reach advantage, so maybe the wingspan can slightly mask a fighters true arm length.
And there might possibly be a new area to attack besides head and body, the arms and shoulder. Attacking the arms and shoulders would decrease the opponents defense and decrease their handspeed.
Because shots to the arms and shoulders are considered blocked shots they would all read as white blows.
iulius
May 27, 2007
I like the idea of hitting also arms to decrease their swing speed, but would need more indicators I think - now there are 3: power, vitality and movement, there should be another like quickness.
BTW what is the wingspan ? sorry but I'm not natively english speaker so I don't know exactly what it means

Ken_Goding
May 27, 2007
I believe that wingspan is fingertip to fingertip with arms straight out at your sides... whereas arm length is from the armpit to fingertips. So someone with a broad back would have a larger wingspan, twisting their torso would add to their length a little bit as they punch.