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jack1974
Due to the amount of requests you guys generate it is not always possible to add them all!

However if you got a nice idea for new features for one of our games, post it here, you'll never know ;)
Ken_Goding
Ok here goes then: Definitely the swimming pool is something I want once I'm rich and famous. Say 20 grand and 50 a month to keep it up, but they train 1/3 faster. However, if you fixed the doctors/health issues I might never get rich. I find using the cheapest doctor does a fine job, and no matter which doctor I have the health improves by only one star each month, hence making spending the money useless. In the ring, having low health doesn't seem to make any difference, as the actual physical problems or being KOed is the only thing that stops the fight.



I need the bigger integer value for money though, I can't complete a career because I have more than 32 grand in the bank.



Scouting needs to be tougher before we sign a fighter, impressions rather than actual potential shown. They should not always pan out however, maybe a guy never gets full strength and can't break an eggshell. I think having an amateur record to help show what they're like might be cool... it'll all make it a gamble factor, which would be more realistic with the young boxers.



Thinking back on money, it should be reversed, where the boxer gets the lion's share, particularly the champions. This of course means entire reworking of the money system, but it'll make negotiating skill actually meaningful, because the difference of 5% to 6% will be a big deal now for my cut, rather than me sacrificing 4 bucks of $150.



Charisma skill seemingly means nothing, sure I can motivate my boxers a little faster, but after a few months they're all happy and whatnot. Also, they should have morale improve if they win, and go down if they lose... but there's some intangibles there... a tough loss to a tough fighter wouldn't hurt so much as a surprise KO from someone you never saw coming. It would be very tough to implement, the other half of this being your popularity goes down if you always pick easy fights (like I do hehe) and avoid the big guys who are a threat. I would get a reputation as a wimp manager who only likes winning records.



There aren't as many surprise knockdowns as before, but still... a few too many. We had discussed a "legs" factor before, I think it would be awesome. The better "legs" a guy has, the less likely he can be knocked down, thus having the fighter who goes down for the first time in 27 fights, rather than it being a regular occurance as we have now.



The boxer skills should more reflect their weight classes... featherweights can't have the same strength as a heavyweight, and the heavyweight shouldn't be as fast as the little guy typically. So a truly fast heavyweight would be the rare occurance and maybe a great champion.



Rankings make sense but they don't. I like a tier system where you fight guys in the same "class" as you. I love having a young fighter with high values who just mows down the opposition from ranking 97 to 25, but it's not too realistic.



We need to be able to throw in the towel... and the opposition as well. Again, tough to do, you have to calculate how bad he's being beaten so it doesn't look silly.



Random occurances are too few, and nothing really kills a career. We need drug busts, prison sentences, stuff like that, and repeats more likely. Someone once suggested illegal drugs for boosting performance, but you might get caught... nice thought.



*pant pant* ok that's enough for tonight. That'll probably be 6 months worth anyway. :D
jack1974
Heh well I remember your request for the new training method in UBM (the swimming pool). If you have some more, yes a refresh would be good :)
wildcard
Since you already got a half-lizard thing planned for Loren, it probably would not fit in there, but I hope that in one of your future RPGs you'll be able to fit Naga in. AS GOOD GUYS!

I'm kinda tired of them being just another evil race to defeat everywhere *pointly glaring at Diablo 3*

Even better if the Naga would be playable >3< (or romanceable <3)

Naga, in case you don't know are half human (upper body) half snake (lower part) and I really love them -^-^-



Also for live simulations or games in general, I enjoy little side quests or events a lot.

They don't need to give great rewards, but just so you can learn a little more about the characters. Or make the lives realistic (in cases of simulations).

Little stuff like 'You see something glittering on the ground', where you can choose wether to ignore it or check it out. It could randomly be decided what it is. Starting from 'classic' money coins, to a glass shard (that might or might not injure you), to a button, ring or some sort of medal or valuable pin. The later three could become quest items in searching for the owner, who might or might not be frantically looking for it. Depending on who the owner is one might be rewarded - or get accused of having stolen it :3

That kind of events :3



I also remember a game called 'Mafia' on C64 with lots of fondness. Something like that + various romances (and especially the consequences of pursuing the romances (and perhaps inner conflicts) and getting 'revealed') would be awesome *0*



And...

I love ninja and samurai. And old japan / old china.

If there was a game like Loren in such a setting... *0*



AND/OR Onmyouji with demons and all that. But good demons as well as bad ones and other mythical beings *swoons*



*coughs*

Yeah. My fangirl dreams :3

For most I have a loads of ideas, but I know you are already so busy with your current games ^^°
Sylrissa
Since you already got a half-lizard thing planned for Loren, it probably would not fit in there, but I hope that in one of your future RPGs you'll be able to fit Naga in. AS GOOD GUYS!

I'm kinda tired of them being just another evil race to defeat everywhere *pointly glaring at Diablo 3*

Even better if the Naga would be playable >3< (or romanceable <3)

Naga, in case you don't know are half human (upper body) half snake (lower part) and I really love them -^-^-



*coughs*

Yeah. My fangirl dreams :3

For most I have a loads of ideas, but I know you are already so busy with your current games ^^°


Oh yes please, I'm tired of Naga and lizardmen always being the bad guys, which is why I'm looking forward to seeing more about Selith in the sequel.



You should look up a series by Lisa Smedman, the House of Serpents trilogy, it's focused on the Yuan-ti or the snake people from D&D (I have no idea if your aware or not) the main heroine is a yuan-ti woman.
wildcard
*makes a note*

I'll likely check that out soon!



I didn't knew so far D&D had naga too *surprised* must scold GM next time I see him for keeping that from me! He KNOWS I love those kinds -.-

I liked how our Legend of the five Rings GM made them playable for our group -^-^- Thought I never got around having one ^^°
jack1974

Oh yes please, I'm tired of Naga and lizardmen always being the bad guys, which is why I'm looking forward to seeing more about Selith in the sequel.

Definitely. Loren was a bit more stereotyped than Planet Stronghold where there were really no "good" or "bad" guys. (Ahem, well I guess the King Oscar is a bit of a bastard though :lol:)
tnek89
I think you should do a game based on all of the workers at winter wolves that wander this forum including yourself. You guys have really likable personalities, and that's one of the main things I looks for in a game.
jack1974
Lol yes,a game like game dev story :mrgreen:
tnek89
That idea is cool, Sakura River Interactive did a game about developing games too. Wasn't their best game ever.
WWfan45
Not sure if this is the best place to put this, but I couldn't find a more suitable thread title.



I'd like you to do a Robotech RPG. If you can't get the license or whatever it would take, that's fine; just shamelessly rip off the main plot concept and giant mecha combat. Not sure how feasible it'd be, since I have no idea how difficult it is to flirt with copyright infringement, but the Robotech series is such profoundly fertile ground, and has never (to my knowledge) been made into an RPG (not counting pen and paper here). Battletech (the American adaptation) has also never been made into a true RPG (only combat sims), which I think is a terrible shame.



Anyway, a story "loosely" based on Robotech would be an instant trilogy (at least) in terms of plot longevity, and has all the necessary elements that you're familiar with in your RPGs, plus the fun of, well, giant anthropomorphic robots. Win-win scenario.
jack1974
Hehe of course getting the official license of Robotech is out of question for an indie like me :oops: but I remember when talking with other developers years ago that even some Mech models/shapes are copyrighted by Battletech. It's a risky area, even if in Planet Stronghold we have some robotic enemies, they're always called "robot" and have original design, definitely not similar to a mech. I seem even to recall that the term "Mech" itself was copyrighted! I blame the crazy patenting/copyright system currently in place :(
tnek89
I think it would be amazing if you could a mashup game of your previous games. Like, take the iconic characters and put them into a dating sim or something. :)
MarSel
I think you should make a mascot character like the Disgaea series have: Asagi



http://disgaea.wikia.com/wiki/Asagi



She/he would appear in all your games as a major or minor role to a secret player character (if RPG) to a romancer character (dating sim) to secret boss. Well anything really but they must make a name for you :)
jack1974
Hehe sounds like a fun idea. Actually in PS2 there's already a mascot... "creature" :lol: It's a sort of alien rabbit called Soot that always stays on the shoulder of Milo, one of the new characters. He's going to rule in the story 8)
MarSel
Love the pet idea but unless you can give him a fighting role I think It may lose something. I think a half wolf man or Wolf "creature" would work since the Winter Wolves name you would think of. There's... "Wolfy" (just a random name) and you would think Winter Wolves. :) She/he could cameo in other company games too (if they allowed it of course) and your name would be spread far and wide. Great plan huh? :lol:
erkkre
Simple suggestion, but a hard one, more various background :cry:
jack1974
In the next games I have many more. 26 in Roommates, and already 18 in SOTW (but more will come). I reserve the right to reuse backgrounds in different games though (making two different generic "sewers" or "desert" backgrounds seems a waste of time/resources to me :mrgreen:)
Jarulf
Something I've always wanted to play is some sort of Sim Manor type of game. Set in a fantasy world you have to get resources and people to build and/or expand your keep. Manage troops, economy, farming and various tasks that need to be done. Scripted events could involve bandit raids, bad weather or quests for magic beasts etc. You'd have to travel on diplomatic missions to the neighbouring tribes/elves/dwarves for supplies and trade. And perhaps to find a spouse. I'd love it to be fairly open ended, perhaps with add ons after a while.



Anyway, Happy Birthday
jack1974
Thanks (my birthday is officially the 11th). And yes the idea is really cool, but is a sort of game that needs to be planned very carefully. I had in mind to do something like that after playing the "kingdom management" part of Fable 3 that found very interesting :) is surely a kind of game that I'd like to do in future.