Yes I meant the box on the left, I can add a highlight to the current team portraits as well, no problem
that's a nice addition but not what I tried to say (and obviously failed).
in the pre-battle screen available chars (the vertical bar on the left with 6 slots) shows mandatory chars with a yellow name. it is easy to see which chars have to be active. the marker is missing in the active chars bar (the horizontal bar lower middle with 4 slots).
I was under the impression, that the main char has to be active in all encounters, with the exception of arena fights. but this is not true, something I only realized because of a screen shot you posted with a boss fight and no MC active.
I even have a relevant use case for this: it would be nice to see in multi-part encounters which chars can be swapped out to heal. at the moment one has to deactivate them to learn if they are mandatory or not.
(last try to explain this, I'll shut up now. promise!)
Ah yes, then that might be a bug - UNLESS the enemies used a "total HP reduction" skill? now that I remember that was the confusing point even that last time, and I wrote down to add a visual indicator of the effect, but then I probably forgot
That's what I was complaining about!
jack1974Mar 10, 2018
Haha it was you then, I remembered someone complained about that bug, but it was during a pretty intense debugging moment so I probably forgot about it completely
grey_duckMar 10, 2018
I was playing in VN mode and got Kusho's assassin of assassins quest, to be completed by day 51. There was never an opportunity to do it. On day 51, I failed the quest, and afterwards, could talk to Kusho in GrandTree and launch the mission, at which point I succeeded.
It was kind of fun to fail a quest and then succeed at it.
dragonMar 10, 2018
I noticed a bug related to the merchant's ability. When I buy an Item it actually will take more gold than it says and can even result in a negative gold amount.
dragonMar 10, 2018
I chose merchant for my bonus ability and while the shop amounts show me a reduced gold cost. When I purchase the item it takes more gold than it says and can even cause a negative gold amount.
grey_duckMar 10, 2018
I'll just leave this here:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/plot/kusho.rpy", line 664, in <module>
NameError: name 'kusho_future' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 799, in script call
"������
File "game/plot/kusho.rpyc", line 664, in script
��xC�4�4����~C�v���/��\�в�X��`�9��5Trk�Jn-ހ���gmC�[������G����E�: 54H�~y����675T$şFF>H�&�h$:X$Z�A��mJ*"�j�-ͥ��t(}\nN/4g����q�+�m��rXS;eߺ$�1�7���7�z
File "C:\Users\...\AppData\Roaming\itch\apps\Cursed Lands beta\renpy\ast.py", line 1702, in execute
if renpy.python.py_eval(condition):
File "C:\Users\...\AppData\Roaming\itch\apps\Cursed Lands beta\renpy\python.py", line 1843, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\...\AppData\Roaming\itch\apps\Cursed Lands beta\renpy\python.py", line 1836, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/plot/kusho.rpy", line 664, in <module>
NameError: name 'kusho_future' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
0.9.9
Sat Mar 10 21:58:34 2018
[/code]
Not really sure what was supposed to happen with Kusho when this crashed.
grey_duckMar 10, 2018
Continuing my VN runthrough, romancing Leena, I got the hilt + bed scene. A few days later, I got what I assume to be the "friendship" hilt scene (and a second flamberge hilt). No painting scene, but still had the day 88 dream.
Edited to add: after the battle at N'mar, I got both the romantic and friendship conversations with Leena.
jack1974Mar 11, 2018
Thanks, looks like the VN mode has some issues
I'll check also the merchant bug (which I thought I fixed). Thanks
lumacakesMar 11, 2018
Is the demo on the most recent version? Because I was playing the demo on Hard mode and I was trying to train in the Citadel when I got this bug. It didn't break the game, I just had to go to the "load saves" page and back, but I thought I'd share it anyway.
I'm sorry, but an uncaught exception occurred.
While running game code:
Exception: Required parameter town has no value.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 992, in script call
File "game/gameflow.rpyc", line 1394, in script
File "C:\Users\user\Desktop\rhea\Games\VNs\Demos\cursed-lands-demo\renpy\ast.py", line 794, in execute
File "C:\Users\user\Desktop\rhea\Games\VNs\Demos\cursed-lands-demo\renpy\ast.py", line 120, in apply
raise Exception("Required parameter %s has no value." % name)
Exception: Required parameter town has no value.
Windows-8-6.2.9200
Ren'Py 6.99.14.1.3218
0.8.9
Fri Mar 02 09:38:57 2018
jack1974Mar 12, 2018
No I made the demo only to help some people testing, but now I'll remove it since it's like 2 months old and it will only create confusion (save games won't even be compatible!)
grey_duckMar 12, 2018
I'm curious: is there a way to spend skill points on social talents, and I'm just missing it?
I noticed in VN mode that (since I still got XP for finishing quests, and therefore leveled up), I could click on the skill pane on the party screen, choose a social talent, and select "learn this skill." I don't see any way to do that on the normal level up screen, so I wasn't sure if this was supposed to be something we could do or not. It certainly would be nice to spend skill points on social talents, so that, for example, your debt collector dwarf can still get acuity and see HP/SP.
jack1974Mar 12, 2018
Ah no that's not possible (social talents are super powerful so if you max it the game would become too easy even on Nightmare difficulty, and also to encourage replayability). So that is a bug in VN Mode, sorry
grey_duckMar 12, 2018
I didn't think there was, and that makes sense, because, as you said, they'd break any semblance of game balance ("Hey give me an item and fight for me, and also I get a preemptive strike, oh, and you can't use your skills, either.") And since there's no way to get past the level up screen without spending points, it's weird that you can learn skills on the party screen, anyway.
On the other hand, it doesn't actually hurt VN mode at all, so it may not be worth trying to fix the bug, lest it break something else...
grey_duckMar 12, 2018
Oh, and the "I played in a different mode as a dwarf and now my elf is a mutant" bug is back. Of course, I look normal again the first time I click on my portrait in the party screen.
Lol not again. I am not sure why it still happens. How you reproduce it? Loading a save with two different races?
jack1974Mar 12, 2018
Nevermind, I found a solution. Since for some random reason displaying it in the party screen "sets" the right values, now I show for a millisecond it when you load a save (it's impossible to notice for the human eye), so the bug is gone! I am not sure why behaves like that but on the other hand once again I made a game pushing Ren'Py to the limits, so... might be that
FrankaMar 12, 2018
Ah no that's not possible (social talents are super powerful
I see, that must be why I never used them.
(Well, that was more because I always failed 90% chances, and the delay on social talents is so ridiculously long, I could get 5 attacks instead.)
jack1974Mar 12, 2018
Haha, well the social talents is a way of playing, maybe not for everyone
But I swear the chances are the one displayed in the battle itself, so if you failed with 90% success chances you really had bad luck!