Ah OK will check again. The quests are fine, since the orc migration can be done at beginning of next act, and save the boy doesn't have a deadline, and I think can be done on next act too (need to check).
Yes some people like Akar Dorn already reported a list of typos, and maybe I'll get someone to review everything once gameplay is OK.
Well, that may be a problem. Kusho has been off radar recently.
I thought to change it to: "Kusho has not been seen recently". That should be OK?
edit: actually the spider's net is missing the description because I didn't write the skill correctly, so the actual skill might not even work
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1485, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
File "game/RPG framework/Core/character.rpy", line 284, in setWait
File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gameflow.rpyc", line 1009, in script call
File "game/plot/pirates.rpyc", line 576, in script call
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File "game/script.rpyc", line 1479, in script
����py��_� �
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\ast.py", line 827, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Me\AppData\Roaming\itch\apps\Cursed Lands pre-order\renpy\python.py", line 1764, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1485, in <module>
File "game/RPG framework/Core/enviroment.rpy", line 837, in endTurn
File "game/RPG framework/Core/character.rpy", line 284, in setWait
File "game/RPG framework/Core/character.rpy", line 277, in getWait
ZeroDivisionError: float division by zero
Windows-8-6.2.9200
Ren'Py 6.99.13.2919
0.7.8
The first is because the Tomb of urd involves both Nuala and Larik. See that other comment by Franka that if you do everything in a rush then you need to click 15-20 times end turn. So I just force player to do one thing at once, but that's it.
The second is the same bug reported by Franka before, I'll probably do a quick update now, since seems to happen quite often (I wanted to wait in case more bugs shows up, but better to do it now).
Regarding the XP to level I haven't tried a new game
the minimum run


elif entry=="Defense":
if self.cCharClass==Bruiser:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level)
else:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level/1.5)
elif entry=="Defense":
if self.cCharClass==Bruiser:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level/2)
else:
self.att[entry] = self.cBase[entry] + self.cDifMod[party.difficulty][entry] * int(self.level/3)