jack1974
Mar 13, 2017


https://pbs.twimg.com/media/C6yTz41WYAAMod7.jpg" style="max-width:100%">
I've started slowly to fill all the locations with things to do. The added difficulty is also that some activities will be available only in young age, and others only in adult age. Studying for example will be a way to increase the crafting skills faster in the early stages by studying. There's a fixed cap for each skill though, so you can't advance to skill 100 just by studying!

Troyen
Mar 13, 2017
Obviously she needs to invest more into "Cancel".
jack1974
Mar 13, 2017
Well I can put "Go Back" if sounds better?

I need to have a button to go back/cancel since the various options will be eliminated as she advances in the various skills, and if all are gone, Ren'Py will crash

Anima_
Mar 13, 2017
Maybe use 'Later','Not now' or 'I'm done''?
jack1974
Mar 13, 2017
I'll try with "Maybe Later"

Troyen
Mar 13, 2017
I was joking, not really nitpicking.

(Unless you want to make the button a different color so it's distinct from the skills, but I think most people would understand it anyway. Right?)
jack1974
Mar 14, 2017
Yes I think people will understand that
Now, some more screenshots:


https://pbs.twimg.com/media/C63CMp0WsAAWLi0.jpg" style="max-width:100%">
getting a new task, in this case from Haros. During the young age he'll be obviously the one who gives most tasks to you, in adult age you can get them from various people/places.


https://pbs.twimg.com/media/C63CNwSWgAA3Q_J.jpg" style="max-width:100%">
and this is the "tasks screen", basically a list of active tasks (imagine it like a quest screen).
I asked Anima to make the "quest completed screen"

since there needs to be a way for Amber to go in place X and, if the requirements are meet, complete the task. A function to check Amber's inventory and see if there are enough quantity/quality of item XYZ, and in this case allow the completion.
Note that we would just check the values - so if Amber found the requested items for sale in a market, she could cheat. I think this is fine: after all if someone asks you "bring me 3 healing potions" he doesn't care if you made them or not
Rewards will include money (obviously), reputation (which will allow you to access higher tier of recipes book to purchase and other "bonuses") and in some cases maybe also recipe books or box/bags of random ingredients. A feature already implemented, you can get those "container items" that contains various items once unpacked. Sort of gambling but I'm sure people could find it fun

Troyen
Mar 14, 2017
Hmm, is there a way to add a separator on the tasks screen? Like a horizontal line at the least?
jack1974
Mar 14, 2017
Yes that's just temporary GUI. I want also to display the item icons on the left. I'm just coding things fast to test, so that the game can be out in a reasonable amount of time

jack1974
Mar 14, 2017
Also, this year I'm taking things easier since I had some small health issues related to stress after the marathon of past year

so I'm taking more breaks. I will still be the fastest indie around though

For now I set my Amber beta release towards end of month. Bad bad timing, I know, but... c'est la vie

However if you want to "secure your copy"...
http://winterwolves.com/ambersmagicshop.htm 
(link not public but you can see screenshots, previews and preorder).
Troyen
Mar 14, 2017
Oh, that's what you meant by "Unfinished Tasks"...
jack1974
Mar 14, 2017


https://pbs.twimg.com/media/C65uaEFWYAAhNM2.jpg" style="max-width:100%">
See man of little faith! NOW IT'S BEAUTIFULLLLL.
Well no, but it's an improvement at least

BobTheMob
Mar 14, 2017
What exactly is "Reputation" in this game, Jack?
Does it allow for discounts on products when purchasing from others? Do people of greater affluence and status, like nobles, become more likely to do business w/ Amber?
Maybe even...I know it's a long shot, but it'd be cool to see

...those who are against Amber solely due to her being a Dark Elf come to recognize that her race doesn't automatically make her evil?
Some combo of the aforementioned?
jack1974
Mar 14, 2017
It will have some influence on gameplay and allow unlocking certain recipe books

Maybe something else, I still don't know it myself!
jack1974
Mar 15, 2017


https://pbs.twimg.com/media/C6984rEWgAEwGCE.jpg:large" style="max-width:100%">
ROFL, I am tempted to keep this pop-up message (displayed when you discover a new recipe through the main plot) as it is...
(You need to have played FF15 to understand fully!

)
jack1974
Mar 16, 2017
Today finished playtesting Lair's path. Before I declare the game story fully scripted, I still have to test the "breakup scenes" and Manuel's mini-route (he's not a romance option but has a small side-story).
Of course then there's still the gameplay part to code/test. Sigh this turned out to be another SMALL GAME (tm)!!!

jack1974
Mar 16, 2017
Lool I am "slightly" burned out: I already playtested the breakup scenes last week! So there's only the Manuel mini-route. That is a sort of side-story so completely optional. I can start the beta even if that is not ready, though I'd like to have it done

So... I need to resume coding this afternoon!

Pace675
Mar 16, 2017
Lool I am "slightly" burned out: I already playtested the breakup scenes last week! So there's only the Manuel mini-route. That is a sort of side-story so completely optional. I can start the beta even if that is not ready, though I'd like to have it done 
So... I need to resume coding this afternoon! 
BETA BETA BETA!!!!!
Besides I used up my 10 hours of early access for ME:A soooooo I need something I can play to death for the next few days....*Is ready to pre-order* XD

jack1974
Mar 17, 2017
Eh, I just posted a blog about it:
http://www.winterwolves.net/blog/2017/03/ambers-update/
Honestly I hoped to have the game in beta by now, but I clearly underestimated the amount of work (even if I was warning everyone a few months ago that there was still a good amount of stuff left).
Anyways since the main story is done, I hope to have the beta for end of month. But depends on various things, including real-life issues (of course everything must break my balls at once!).
jack1974
Mar 17, 2017


https://pbs.twimg.com/media/C7G4jGmXwAAGcfk.jpg:large" style="max-width:100%">
while I'm waiting for Anima to code a better task system than mine, I've resumed working on the shopbuilder screen. Aiming to finish it today. I've split the living quarters into two areas, Bedroom and Kitchen, each one with separate upgrades
