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jack1974
Yes you can do what you want. You can skip grinding completely if you want, and probably in Easy difficulty you'll still be able to beat it.

I am aiming to balance the game so that in Normal difficuly you can just do the plot battles and still win it (not easily). Then it's up to everyone how much grinding they want to do (especially at higher difficulty levels).
BobTheMob

Also, started coding the arena fights, also known as "The Grinder's Paradise" :lol: :lol:

https://pbs.twimg.com/media/DDzJ_itXoAA01eY.jpg" style="max-width:100%">

As said already the game has a specific number of days, but differently from SOTW you won't feel so rushed.


Nice, as long as we can endlessly grind like in Loren w/ the Truth Temple or the Orcish Wastes! :)


In practice after you do the events of the day, if you want you can go in the arena and do some extra fights to grind for XP, however to prevent madness like people reaching the Loren's final boss fights TEN LEVELS above the enemy, I won't let players regenerate HP or SP.


...Or not...! :evil:

:cry: Jack, why do you insist on dashing people hopes of pure grindin??? :cry:
jack1974
The HP/SP doesn't regenerate even in the normal missions (only team members in reserve) but the real limit will be 3 fights/day. There are 100 in-game days, so you can do 300 extra grinding battles. I think it should be enough!!! :lol:
jack1974
https://pbs.twimg.com/media/DD4DOEQXcAE4D3s.jpg" style="max-width:100%">

going against those giant war bears only in 2 might not be the smartest idea :mrgreen:

In practice each day you have 3 battles you can do - doesn't matter if you win or lose. Though of course if you lose you get no XP. You can play safe and fight some goblins, or try for harder enemies. Also depends how many enemy you choose to fight (from 1 to 5).

Though I know people will be save-scumming anyway :o
BobTheMob
Does this part take place in Dingirra?



Reminds me of that, w/ animals fighting as well.
jack1974
No, I just used the same arena background - I should get another one, if I have time/money :)
jack1974
https://pbs.twimg.com/media/DEDzo--XcAA9Q_Y.jpg" style="max-width:100%">

added the Amazons Citadel location, with its own arena. I think will have 3-4 different places with an arena where you can train and each one will have slightly different enemies :)
jack1974
https://pbs.twimg.com/media/DEHg7XXXYAA_ve1.jpg" style="max-width:100%">

added more tutorial/help screens in the map



https://pbs.twimg.com/media/DEH_EhrXcAAAu5X.jpg" style="max-width:100%">

and while looking for potential new team members near Grandtree, you stumble into this giant beast sleeping. What do you do? :mrgreen:

1. kick the giant beast in the nuts

2. run away screaming "FEAR"
BobTheMob

https://pbs.twimg.com/media/DEH_EhrXcAAAu5X.jpg" style="max-width:100%">

and while looking for potential new team members near Grandtree, you stumble into this giant beast sleeping. What do you do? :mrgreen:


Well this does bring up a q., Jack: Any chance we'll be able to recruit/adopt wild creatures as allies?



In LTAP we were able to adopt Trouble, so maybe something like that here? :)
jack1974
No there's no more space in the character screen :lol: maybe in a future game though since I like the idea.
jack1974
https://pbs.twimg.com/media/DER-ruHXYAEh03w.jpg" style="max-width:100%">

Hammerhands arena has the most interesting training enemies like... "The Thing" :o :mrgreen:
Jaeger
If you are going to have a playable pet/animal companion of sorts, he/she would need to be able to wear equipment or have stat/bonuses that would scale properly. In Loren, Trouble had a decent amount of stat points to distribute, which makes him potentially strong at the beginning, but falls behind when more advanced weapons and armor become accessible.
jack1974
Not on this game for sure, but will keep it in mind for future games. Could be fun to have some pet-specific items :)
jack1974
https://pbs.twimg.com/media/DErq-BnXcAAisrM.jpg" style="max-width:100%">

latest few days were crazy with other things constantly distracting me from work :oops:

Anyway, today resumed coding the dwarf recruitment mission. Let's say that it didn't start really well... :P
jack1974
https://pbs.twimg.com/media/DE11xDhWAAABw6G.jpg" style="max-width:100%">

lol I like this guy already :lol:

The sprite image is wrong since in that scene they're being held prisoner, so obviously they cannot have any weapon. I've asked another artist to change the image so there's a version of Galan/Dasyra without their weapons but for now I just use the standard one I have :oops:
jack1974
https://pbs.twimg.com/media/DE8Yz_YWAAEotLH.jpg" style="max-width:100%">

https://pbs.twimg.com/media/DE8Yz_fXsAYnE9I.jpg" style="max-width:100%">

the images above are in practice the "recruitment interviews" of Galan and Dasyra. I like how they see things from a different perspective :)

With this I finished the dwarf recruiment storyline, and I can start doing another...
BobTheMob

https://pbs.twimg.com/media/DE8Yz_YWAAEotLH.jpg" style="max-width:100%">


She says a healer can be handy w/ the undead--there a specific reason for that?



Can her healing magic actually deal damage to the undead, like in some of the Final Fantasy games? That'd be a cool thing to see! :)
jack1974
No she just mentions the undead because that's what the player is mainly fighting, but not other special reason :)
jack1974
https://pbs.twimg.com/media/DFATFC8WsAAr0gZ.jpg" style="max-width:100%">

I'm not sure about the term "Deadly Battle". Maybe I could use another term?
Anima_
How about 'Battle to Death'?