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Franka
Jasper shooting a Pirate:



Normal, predicted damage 26

Head Shot (Expert), predicted damage 26



That doesn't seem like 250% damage to me...
myoksy
Jasper says somewhere "Just bare with me." Whatever you thought (bare-breasted?) while writing this, "bear" makes more sense : P
myoksy
Vaeril:



The last scene ended with my PC saying that she likes Vaeril as a friend. Next scene begins with "We kiss." That's not what I ordered! : )
jack1974
Thanks will check them. Also in the scene mentioned by gray_duck the current party members don't speak their lines as they should, so even if currently works, it's missing several dialogues. Will work on next update :)
Franka

Will check the bugs, regarding the romances it works like this:

1) you romance a character by reaching 100 relationship. After that, you'll see the romance CG (in some cases like Nuala you can actually REJECT her if you pick the choice "Let's do something else" in the bread scene.

2) if you romance a character, two things can happen: you are faithful and don't unlock other romance CG until day 70, and by then it will "lock" your romance with the character you have seen the only romance CG (in this case Nuala). If you unlocked another character romance CG, a jealousy scene will trigger forcing you a choice. That choice will become the "chosen romance".

So it's possible that if you reloaded a save that was already after day 70 and you've seen Nuala romance CG, the romance was already "set".

I haven't tested all the possible combos though, and I'm not sure if day 70 is a good point (but considering there are also two more bonus scenes to play I wanted to make sure the player had time to see them before the end of game.


This can't be right. I'm currently on day 71, and this is the first time it's possible for me to see the first romance CG for any of the characters.
jack1974
Well I said "after 70", so not on day 70. But I was just checking now, and I found another bug in the romances :lol: it wasn't considering if you really slept with them, or just reached 100 relationship. So yes, it would still force one romance as long as it was 100 relationship. I'll do another update and hopefully this time is the time all the romances work as they should!! :lol:
Franka
Note to self: Don't overwrite day 69 save.
jack1974
Haha yes. Though I think I'll replay the game in VN Mode myself, it's the ideal to test things as romances without the need to play the battles :) Uploading the new update now which will fix several things.
Franka
No One Left Behind is still grayed out, even though I triggered it again after the last update.
jack1974
You mean you see it gray in the gallery, but it showed in the game? Uhm well that's basically impossible since the same code is used for all achievements, and so it either would work or not for all of them! Maybe some temporary glitch?
grey_duck
I broke it again. Started at may day 64 save, met with Apolimesho on day 65 and started the mediator quest. Got the pop up to talk to Sir Cedric. Went to Lothark. Only had the option to talk to Geraldine. Talked to Geraldine. Tried to advance to day 66, got pop up, still no talk to Cedric option. Cannot advance game. Sad grey_ducks are sad.



I think with all the bug fixes that have happened so far, I'm just gonna go back to my end of act 2 save and start act 3 over. See if things run smoother.

:wink:
myoksy
just started the 3rd Castle storming and think it would be better if the player could use the whole team - it's not a sneaky commando action but a grown-out war... (less so because it would make the single encounters easier but for role-play reasons: the whole setting leads to the big attack, with establishing a strike team. but in the end half the team cannot take part)
jack1974

I think with all the bug fixes that have happened so far, I'm just gonna go back to my end of act 2 save and start act 3 over. See if things run smoother.

:wink:

yes I think starting at day 64 was already "too late". I believe if you start from day 60-61 it should work! :)

just started the 3rd Castle storming and think it would be better if the player could use the whole team - it's not a sneaky commando action but a grown-out war... (less so because it would make the single encounters easier but for role-play reasons: the whole setting leads to the big attack, with establishing a strike team. but in the end half the team cannot take part)

Well in the party setup there's space only for 6 members though. So I don't know how I could do it, unless I pop-up the "select team for mission" every x fights, or add the option in the battle screen (if there's space) ? Maybe this last solution could be the only possible :)
myoksy
maybe show the "select team for mission" screen before boss encounters? and let the captain explain it with "<player>, your whole team is available. When moving to the place of a giant you have time to choose a fresh group to attack the foe." or some such.
jack1974
I think I prefer to let the player choose, instead of showing it every time (for players playing in Easy mode or those who are too much attached to a specific party :wink:). I'll see if there's space though! :)
myoksy
cool, thanks!



and another thing: pinning shot on expert level gives only 4 turns of shut-down, not 5 as the description says. iirc I already mentioned this in the 0.8 thread?
myoksy
Pain/expert: damage preview 14

melee attack: damage preview 11



Pain should give 25% of the base damage, per skill description
jack1974

and another thing: pinning shot on expert level gives only 4 turns of shut-down, not 5 as the description says. iirc I already mentioned this in the 0.8 thread?

No 5 is correct, maybe the target had 1 resistance against paralysis? I just checked and the skill reuses ParalyzedEffect3, which has duration of 5

Pain/expert: damage preview 14

melee attack: damage preview 11



Pain should give 25% of the base damage, per skill description

Ah weird. I wonder if somehow there's something different since she's a shaman (in Loren the base damage was calculated with Magic value but here's not present anymore, but maybe some code was left causing the bug). If you have a save where this happens I can check better why you get those values :) thanks
Franka
Scholar Enok, Lake Bath with Enok, Lake Bath with Sylrissa achievements didn't pop.



Also, I'm pretty sure there was some looping text in the poly dream sequence.
myoksy
hmm, maybe you're correct with the resistance - next time I will check more careful.



about pain: I noticed this when I equipped her not with a staff but a more normal melee weapon. maybe the reason?