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Franka
Mmmm... Hitchhiker's Guide to the Galaxy, I think? (It's been at least 25 years since I read it...)
grey_duck
Yes, Hitchhiker's Guide to the Galaxy. It's the galactic sector Earth is located in. Before it gets obliterated to make way for a hyperspace bypass.



I would say that Hitchhiker's Guide and its sequels, along with Tolkien, did a lot to shape my middle school years (about ages 11-14, for non-US-school-system folks).
Franka
My mom was cool enough to read Tolkien to me before I could read myself, so it was pretty much a given that I would end up playing Winter Wolves RPGs. :lol:
jack1974
I feel a bit embarrassed to admit I never read any of Tolkien's books... :oops:
Jaeger
I read The Hobbit twice, but it was the only Tolkien book I read so far. While I can genuinely enjoy books once I get into the groove, the trouble is getting started.
grey_duck
I long ago gave up on the idea of feeling bad about not having read book X or seen movie Y. There aren't enough hours in the day, especially once you have children. Therefore, I refuse to shame anyone else for not having read/seen/enjoyed anything that's important to me.



I try to keep it at the level of "Well, if you ever have the time, I recommend it." and not "Oh, you absolutely HAVE to see/read it." Unless it's a movie I own and I can lure them over with the promise of free pizza. :twisted: :mrgreen:
Ragnus
How much will the game differ from the old youtube trailer? I guess base building and colony management is scrapped and its more like PS1?
jack1974
Yes based building/colony management was really too much. Also, way too different from a RPG and I've learned that changing too much in a sequel is not a good thing, if I wanted to make a base building game I should do a separate game.

There will still be isometric map exploration and even some simple crafting, I'm still working on the details doing experiments :)
Ragnus
The base building part in the trailer looked really a bit too ambitious with all those different buildings(cafeteria,red light district) and the colonists need for leisure or safety. Would be more fitting for a civ style game, which coupled with the Planet Stronghold lore actually could be fun, but the audience for the game would be a bit different and I fear they could judge it too harshly. :)

However I think a light version of the base building/base defense aspect could tie nicely to the exploration part. Something like when you are at the part of the game, where you have to find different objectives on the map or collect a certain amount of resources for a project to progress in the story. Resources are also used to train units. Base defense battles would be fought with cards, soldiers or tanks need to be build, buff cards would be tied to certain members of your squad so you need to decide, who you leave back in base while the other members explore the map and hunt for items/ressources and fight their battles in normal rpg style. Maybe for a Planet Stronghold 5 you could try something like that.

Since we also got a black market, where we can get weapons and armor, I guess crafting will be used for more powerful items? Or maybe for upgrades? If you can't answer that question right now simply ignore it and maybe give us an update, once you have more details for us.
jack1974

The base building part in the trailer looked really a bit too ambitious with all those different buildings(cafeteria,red light district) and the colonists need for leisure or safety. Would be more fitting for a civ style game, which coupled with the Planet Stronghold lore actually could be fun, but the audience for the game would be a bit different and I fear they could judge it too harshly. :)

Indeed, RPG and strategy/sim would be two different audiences :)

Since we also got a black market, where we can get weapons and armor, I guess crafting will be used for more powerful items? Or maybe for upgrades? If you can't answer that question right now simply ignore it and maybe give us an update, once you have more details for us.

Because of the story, there won't be many shops (I am not even sure if there'll be more beside the black market) so crafting will be used to create specific weapons, and yes also more powerful. Also you won't always have enough money to buy the black market items, but maybe you'll have a lot of resources so the only option will be to craft something.

Of course certain enemies (humanoids) will also leave items you can loot.
jack1974
https://pbs.twimg.com/media/DdJJkFgX4AAZtA5.jpg" style="max-width:100%">

I've coded the 80% of skills, but still need to test them in a battle. I like this "Kill Them All" skill by Michelle :lol:

It will be quite different from my fantasy RPG since for example in the skill above I'll need to count the number of bullets left. The reloading will be automatic once you run out of bullets, but if for example you use that skill and had 1 bullet left... epic fail. I hope people will understand how this work and not be pissed (maybe I'll add some extra tutorial stuff in the early battles).
jack1974
https://pbs.twimg.com/media/DdLS4izX4AE7wZz.jpg" style="max-width:100%">

Lol I think Milo has the most funny skills of the game. Like this Mushrooms one :lol: :lol:
Ragnus
In case of Michelle, if you dual wield it will empty both weapons when you use the Kill Them All skill? If so she needs a pair of very high capacity pistols or maybe some high capacity grenade launcher if new ranks of the skill add other weapon groups like it seems.

Milos Mushroom skill goes along well with his overall appearance. Seems just fitting for him. :) How would you describe him personally wise? And with whom you had the most problems finding fitting skills?
jack1974

In case of Michelle, if you dual wield it will empty both weapons when you use the Kill Them All skill?

That's a good question but I don't know yet since I have to implement the new battle system :mrgreen: I will tweak the skill if necessary.

About Milo he is a bit of a crazy guy, but I think people will find him funny. Others might hate him though. Also, there's a past between him and Rebecca which will make things interesting... :wink:

The person I have most problems finding fitting skills so far is Tom, but I think I know how I'm going to fix it (self/group morale skills and protection).
SimonStardust
About Milo he is a bit of a crazy guy, but I think people will find him funny.


You bet! :lol:

Milo is officially the hottest redhead from all of your games now. :wink:
jack1974
Cool :)

Meanwhile Rebecca got the right passive skill for her...

https://pbs.twimg.com/media/DdVCy4iWkAEMfwj.jpg" style="max-width:100%">

trying to make each character behave differently in battle. Of course you could even not pick this skill line... but would be a pity! :mrgreen:
jack1974
https://pbs.twimg.com/media/DdYsM9VW0AA7MBc.jpg" style="max-width:100%">

finished both Rebecca and Philipp skillsets, so there are only 2 left (plus the MC). For Philipp I wanted to make a fun skill like this "drunk shot". Seemed appropriate for him :lol: :lol:

Please note that "miss" doesn't mean doing 0 damage, but half damage of what would normally do. Otherwise would suck :mrgreen:
Troyen
Dunno how you'd fit it on there, but an attack that does less damage than normal is often called a "glancing blow". Maybe that would be less confusing than "miss-but-not-really-a-miss"?
jack1974
Yes probably will use that term instead since it's less confusing. Thanks!
Jaeger
So Drunk Shot either hits the intended target for reduced damage or hits a random target? Thematically, it's quite amusing, although I can't help but question how reliable it will be to worth investing points. If there is only one target left, will always be a glancing blow?