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DunKalar
Hiya,



dunno if this was adressed, but I am too tired to read all of the previous pages.



I always have the problem that the tutorial text fields appear and block my view of the cards. Although I can see the cards by hovering my mouse over it, it is pretty annoying. The blinking arrows from the first tutorial also reappear every game and point on the exact same spots.



Maybe you can fix this ^^
jack1974
I will probably redo the tutorial once I set for the final battle layout. But the problem is that they don't really block all the card, only those you don't need (at least it should). And I can't have people read all that text and then remember what to do, so I don't want to hide the instructions too fast. I could probably make it more interactive but is a bit troublesome to do it properly (it should check every single action the player does, with the risk of messing up other part of the code.

If you can send me some screenshot to explain maybe I missed something.

Same for the arrows, they should disappear after tutorial is over. But I think maybe the problem is that you pressed end of turn too often so somehow the tutorial broke? :lol:
jack1974
Finished mission14 today, so I'm at good point :)

A thing I noticed on the AI is that when the computer HP is low, and player HP is high, the AI keeps hammering the player base. I asked Anima how to change it so that in such cases, the enemy AI would try to kill player units instead. Since if your HP is low and you're about to lose, the first thing to do is try to eliminate all enemy units fast :lol:
Franka
Generally speaking, it seems as if the AI is very afraid to hit a player unit, if it will kill the AI unit but not the player unit. The AI needs to learn to use several small units to take down a larger one.
jack1974
Yes though that might be a bit hard to code (I think, not sure). If the idea I posted above could be added I think battles would be already more challenging.

Well, not like the missions 10-15 are easy anyway :mrgreen:

(last famous words)



By the way I finished mission15, I am going to take the remaining days before the weekend to add several "NPC side missions" (like the random side-missions but with a small scene and custom coded) and maybe check again that damned tutorial :)
jack1974
https://pbs.twimg.com/media/CUpjQYSXAAEFNzq.jpg:large" style="max-width:100%">

Finished coding 2 out of 16 NPC side missions. They have a very small scene, and in general have very small decks, sort of mini-puzzles. I didn't want to do epic fights since there are already plenty of those in the main plot.



I also noticed I messed up the friendship/romance logic, so I'm afraid but on next update... you'll have to start from the beginning :oops:

I forgot how the system worked, since in practice some romance scenes comes relatively early, so if you're not interested in romancing a character you can choose the option to end any possible love development early in the story :)
Ixionos
https://pbs.twimg.com/media/CUpjQYSXAAEFNzq.jpg:large" style="max-width:100%">

I also noticed I messed up the friendship/romance logic, so I'm afraid but on next update... you'll have to start from the beginning :oops:


Now I know how a punctured balloon feels. :wall:
jack1974
Yeah sorry about that, but during beta it happened many times even in the past. I think after next update it will be OK though!
Ixionos
lol, it's all good! It was a bit frustrating since I've reached the end of the demo with both MC's, but if it means adding more levels and fixing bugs, again, it's all good! Keep up the good work. :D
jack1974
Yes next update will have up to mission15, more team talk and if I manage in time all the NPC sidemissions (they're added randomly, 2-3 each break from main plot).
jack1974
Phew, finished all the NPC side-missions! There are some background images missing, some enemies that you'll encounter only later in the game, and in general they should be very hard. Not all of them should be possible while you're only at mission15 of main plot (though I managed to win them all to be honest :lol:).

The only thing left now is to make sure all the friendship/romance dialogues are played in the right order, and an improvement of the AI (Anima is checking it right now).

After those two things are done I can finally release the next update. It should be sometimes this coming week, I don't want to rush things and maybe force people to restart from scratch so I want to test it well this time!
Ixionos
I think it's better to get things done right than fast, especially if this can avoid having to start from the beginning again. So please take the time you need to make sure everything goes smooth for next update. I love this game and I look forward to play new missions.



That aside, I wanted to know if side missions improve romance score with romanceable characters.
jack1974
No the NPCs side missions are just for gameplay. There's also a small scene but is shorter than the dialogue ones (a few lines) so I won't include those in the VN-Mode version :)

Ah I forgot, there's no "romance score" in this game: unless you pick the option to stop the romance (will be obvious which one is when you see it), the romance will go on. It will change based on the previous choices. So if on dialogue 1 you picked an option to have a black dress made, then in dialogue 2 the NPC will talk about that dress, and so on.
Franka
Aww, I have tomorrow off from work and was hoping to play some.



Oh well, I guess I'll play an inferior game instead, like a Telltale game or something. :P
jack1974
Well I really wanted to do this AI fix, since the battles would be completely different if the enemy starts killing your units when is low on health. But I can't do this myself so must wait for Anima. Anyway, I'll keep going on adding the other missions, so maybe next update could even be up to mission 20 instead of 15 :)
jack1974
Anima found the bug (which was in my code obviously). I also managed to test all the friendship/romance dialogues and I think they should all work. I still recommend saving before each talk just to be sure in case I need to update again (I quickly tested skipping stuff and SEEMS to work fine).

Well I might even manage a new update later today then 8)