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jack1974
Yes somehow it cannot connect to server. It could be a firewall or something else (cannot really tell from here though). That system has several issues that's why I moved to simple serial keys :)
Franka
Hack doesn't work. (Used on a Robotic unit at the far left, with one unit to the right of it.)



EDIT: Aaand, now it works...


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 148, in script
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_control.rpy", line 142, in __call__
renpy.hide_screen(self.screen)
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 391, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 283, in execute
File "game/sfx_screens.rpy", line 289, in execute
File "game/sfx_screens.rpy", line 291, in execute
File "game/sfx_screens.rpy", line 292, in execute
File "game/sfx_screens.rpy", line 310, in execute
IndexError: list index out of range

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 148, in script
File "F:\Temp\PSCD-1.0.9-all\renpy\ast.py", line 1697, in execute
self.call("execute")
File "F:\Temp\PSCD-1.0.9-all\renpy\ast.py", line 1715, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "F:\Temp\PSCD-1.0.9-all\renpy\statements.py", line 144, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 463, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "F:\Temp\PSCD-1.0.9-all\renpy\exports.py", line 2475, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "F:\Temp\PSCD-1.0.9-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 2437, in interact
scene_lists.replace_transient()
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 727, in replace_transient
self.remove(layer, tag)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 444, in _hide
i.set_transform_event(kind)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\behavior.py", line 1948, in set_transform_event
run(self.action)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\behavior.py", line 302, in run
return action(*args, **kwargs)
File "renpy/common/00action_control.rpy", line 142, in __call__
renpy.hide_screen(self.screen)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 1078, in hide_screen
renpy.exports.hide(screen.tag, layer=layer)
File "F:\Temp\PSCD-1.0.9-all\renpy\exports.py", line 674, in hide
sls.remove(layer, key)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 1014, in remove
self.hide_or_replace(layer, remove_index, "hide")
File "F:\Temp\PSCD-1.0.9-all\renpy\display\core.py", line 938, in hide_or_replace
d = oldsle.displayable._hide(now - st, now - at, prefix)
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 430, in _hide
self.update()
File "F:\Temp\PSCD-1.0.9-all\renpy\display\screen.py", line 565, in update
self.screen.function(**self.scope)
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 388, in execute
File "game/sfx_screens.rpy", line 391, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 281, in execute
File "game/sfx_screens.rpy", line 283, in execute
File "game/sfx_screens.rpy", line 289, in execute
File "game/sfx_screens.rpy", line 291, in execute
File "game/sfx_screens.rpy", line 292, in execute
File "game/sfx_screens.rpy", line 310, in execute
File "<screen language>", line 310, in <module>
IndexError: list index out of range

Windows-8-6.2.9200
Ren'Py 6.99.10.1227
1.0.9
[/code]
Franka
Special Forces give +1 Attack to Walls + Buildings (says it doesn't, but it does).



Motivational Speech gives +2 Attack to Walls (but not Buildings).



Like I keep telling you, there's something wrong with the resources for the AI. I've maximized AI starting resources and resources per turn (+5 per turn), but the AI only plays an uncommon card after 3 turns or a rare after 4 turns. Just try playing a game where you don't kill the AI, but drag the fight out, you'll see what I mean.



More to come...
Franka
It took 47 turns for the AI to play 20 cards with resources set to max.



http://i.imgur.com/LQHV3XO.png" style="max-width:100%">
Franka
After winning the fight, the starting conditions look like this (until I click somewhere else)?



http://i.imgur.com/it1vhYh.png" style="max-width:100%">
Franka
Attack animations seem to broken on some units (Grenadier Unit and Regular Infantry fx).



Time Bomb does weird things.


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 160, in script
File "game/script.rpy", line 160, in <module>
Exception: Depreciated, do not use this method anymore

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/F2P.rpy", line 179, in script call
File "game/script.rpy", line 78, in script call
File "game/script.rpy", line 160, in script
File "F:\Temp\PSCD-1.0.9-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "F:\Temp\PSCD-1.0.9-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 160, in <module>
File "new_card_framework/Board.py", line 224, in end_turn
File "new_card_framework/Gui.py", line 112, in new_display_string
Exception: Depreciated, do not use this method anymore

Windows-8-6.2.9200
Ren'Py 6.99.10.1227
1.0.9
[/code]
Franka
Modifying a saved deck from quick play lets you to put more than the allowed number of identical cards into the deck (Grenadier Unit in this example).



http://i.imgur.com/xwzLaKN.png" style="max-width:100%">
Franka
The way Field Commander is worded, he's supposed to give +1/+1 to all Organic units while he's in play. That's not what he does though.



Field Commander gives +1/+1 to Organic units already in play when he enters play. New units played don't get the bonus. The bonus doesn't go away when he dies.



Ok, this guy is just overkill. :wink:



http://i.imgur.com/juQ7XXi.png" style="max-width:100%">
jack1974
Haha thanks, it seems I have a few things to look at :lol:
jack1974
Made an update that should fix all the issues you found. I might still change Time Bomb since while in theory works, it's a bit weird to see.

About the missing animations of some units, it's strange: sometimes they work, other times not. I need to investigate further since I don't know why.
fabulaparva
I wanted to post these findings before I'll forget them.

Text coding issues:

Galina's path, this text should be in italics and without Galina's nametag (action description, not dialogue):


http://oi65.tinypic.com/29n6pfs.jpg" style="max-width:100%">


Christophe's path, his name shouldn't be in the box:


http://oi67.tinypic.com/161yoi1.jpg" style="max-width:100%">




http://oi65.tinypic.com/xazx4h.jpg" style="max-width:100%">



Diana x Christophe romance CG... I'm not sure if it's too late for the artist to correct this, but it looks as if he was editing Diana's mouth at some point and her lips look too small for the mouth. Here's just a small cut-out from the image, to protect the innocent from instant brain-melting :P


http://oi64.tinypic.com/2qisnzc.jpg" style="max-width:100%">



In the same image, her left pinky also looks a bit disjointed (some edits there, too, I believe) but that's less noticeable.







Some typos in Christophe's scenes:

Diana: *sighs* Fine, you're right............ and I would welcome Ragnorak by that point.

Should be Ragnarök or Ragnarok , I believe



In the jealousy scene

Christophe picks up a crowbar laying nearby, and brings it down on the amethyst heard, breaking it in half.

Funnily enough, I often mess up 't's and 'd's when I speak English, so that's actually what you'd hear me say when I try to say 'heart' :P







In the main plot, there's a scene where Diana goes to check on the water source poisoning (with Mira?) and has to battle Vause...yet the main enemy image on the card play scene is one of Apex Rahn. I'll send you a savefile later, if I can relocate that...







There are also a couple of typos in the sidequest info screens, I'll post those later when I have more time unless someone else beats me to it. :P







Oh, just FYI, I got a new computer since the last time I played PSCD, so I was able to do a 'clean' install, and at least so far I have had no problems with the email registration, new relationship path launching, etc.
jack1974
Thanks for the detailed report as always. Regarding those art issues, I will try to contact artist but I fear might be too busy right now! :oops: hopefully people will look at the other things in those CGs... :wink:
Ryocchi
Sorry it took me so long, this year first quarter wasn't really kind to me, thankfully things are slowly looking up, Kaden here I go!



http://i254.photobucket.com/albums/hh108/RyoKai1/recibo_zpsm8zsic1c.png" style="max-width:100%">
jack1974
Cool, remember that the version on Steam isn't working properly with the free DLC yet. But hopefully will update the game there soon :)
fabulaparva
OMG, she's posting about minutia again!! :o Run!



Ahem, anyway, Kaden's route has some text coding issues:

All these should be in italics and without Kaden's name and image tag (action description, not dialogue)


http://oi66.tinypic.com/ibxj74.jpg" style="max-width:100%">




http://oi66.tinypic.com/5mbrbk.jpg" style="max-width:100%">


Cropped for your pleasure


http://oi68.tinypic.com/2hdb2qc.jpg" style="max-width:100%">


In addition to the italics issue, I don't know quite understand what is going on in the last screen, I'm afraid. How does twisting his arms during dancing help with that particular view? Should he be twisting his body instead of his arms?



Possible typos in Kaden's scenes

Visiting the rebel outpost:

Diana: Think nothing of it, I was glad to help. I hope there wasn't any other troubles.

'wasn't any other trouble' ?



In the same scene

The two of you kiss....... pulsing as he you each try to draw the

'as you both' or 'as the each of you' ?



Kaden immersed in crafts:

You quietly tip-toe up to your boyfriend, and he is still oblivious to you approach as you cover....

'your'



In the same scene:

Kaden:And how are you doing?

Diana: It's definitely much better you're here.

'better now that you're' ?



and later in the same scene...

You raise your arms, and slowly start to dance along with Kaden. Soon, the too of you are....

'two'







Couple more possible typos in Galina's scenes

As you come visit Galina........ She has the monitor on, but isn't watching anything of value. Instead,....

This is probably a complete matter of preference, but I wouldn't drop the 'she' from 'but she isn't'



In the same scene:

Diana: Love, everyone comes with baggage. I have it on good authority and that I'm a blanket hog.

'on good authority that I'm'

No 'and' needed....... or maybe I'm missing something?







Lastly, some typos and editing suggestions for the informative texts on the side missions screen (not related to the DLC)


http://oi68.tinypic.com/219rj82.jpg" style="max-width:100%">


-Should be 'new star points'

However, I would suggest clarifying the instructions further by replacing the whole text with this:



You can earn more star points for card upgrades by completing side missions. Upgrading your cards is completely optional in EASY mode, but it is strongly recommended in HARD mode. Click on the portraits above for more details on each mission.








http://oi64.tinypic.com/29nt1cj.jpg" style="max-width:100%">


-'these' would fit better here instead of 'those'

Again, editing suggestion for clarity and shortness:



Play this side mission with <NPCname>.

This is a one-time-only mission that includes a small scene.







http://oi65.tinypic.com/30bh083.jpg" style="max-width:100%">


-Should be 'arrive' w/o the 's' since reinforcements is in plural




http://oi65.tinypic.com/2n06ivo.jpg" style="max-width:100%">


-Edit suggestion for clarity:

This is your last chance to talk with your team or to complete side missions! The game finale starts when you click on the 'Continue Story'-button the second time.







All the above offered with a grain of NaCl. :)
jack1974
OMG, she's posting about minutia again!! :o Run!

Oh noes!! the gammar-nazi are here!!! :lol:

I'm joking, thanks for your reports :)



In addition to the italics issue, I don't know quite understand what is going on in the last screen, I'm afraid. How does twisting his arms during dancing help with that particular view? Should he be twisting his body instead of his arms?

I think it's like those body-builder exibitions ? when they move the arm around and twist the muscles, stuff like this. Maybe Miakoda can explain it better than me :mrgreen:



Thanks for the other suggestions for the texts in the side missions, will use your texts as well since it's more clear.
Miakoda

In addition to the italics issue, I don't know quite understand what is going on in the last screen, I'm afraid. How does twisting his arms during dancing help with that particular view? Should he be twisting his body instead of his arms?

I think it's like those body-builder exibitions ? when they move the arm around and twist the muscles, stuff like this. Maybe Miakoda can explain it better than me :mrgreen:


Twisting is probably the wrong word. Perhaps I should have used undulating; the idea was to convey sinuous movement.
fabulaparva

In addition to the italics issue, I don't know quite understand what is going on in the last screen, I'm afraid. How does twisting his arms during dancing help with that particular view? Should he be twisting his body instead of his arms?

I think it's like those body-builder exibitions ? when they move the arm around and twist the muscles, stuff like this. Maybe Miakoda can explain it better than me :mrgreen:


Twisting is probably the wrong word. Perhaps I should have used undulating; the idea was to convey sinuous movement.

That would work. :) Twisting in this context did indeed make me think of some contortionist activities. Thanks for the clarification & explanation!





Jack, I borked the card playing tutorial. :mrgreen:


http://oi65.tinypic.com/259v215.jpg" style="max-width:100%">


Anyway, no worries as it's my own fault: this and other misplaced arrows appear if you choose to put the scout anywhere else to the right of the roboant, instead of the slot right next to it, and then try to continue the tutorial. :P







Anyway, if I hit 'cancel' when asked to not show the tutorial, before the fight begins I get this image:


http://oi64.tinypic.com/90ohau.jpg" style="max-width:100%">


Is it a scaling issue that causes those arrows to point to all kinds of directions? Also, there are no invisible units on that screen when the fight begins.
jack1974
Ah, about the first one... yeah it's YOUR FAULT!!! :lol:

Haha, about the last one instead probably I made that layout before I decided to change the tutorial. Will need to redo it :)
Ryocchi
Cool, remember that the version on Steam isn't working properly with the free DLC yet. But hopefully will update the game there soon :)


Oh well, I'll try Rigel and Samuel first then XD