Winkie22
Feb 11, 2022
is there a way to skip clicking 12 battles times 6 over and over in vn mode I've been playing for 7 hours just trying to get izerias good ending its driving me insane having to click on those battles every time I load a save
Winkie22
Feb 11, 2022
I have loads at the fourth awakening went with both options then tried the next too at the next scene I've left her alone and hugged her I've said he's a bastard and cheer up I've said idk and i no you didn't I feel I've tried every option and I'm still getting the bad ending
jack1974
Feb 11, 2022
I finished all lv10 fights, that'll have to do for today. Reminder that I'm not home most of tomorrow, so I'll probably resume on Sunday.
Cool, no worries I'll have a lot of other stuff to fix meanwhile
is there a way to skip clicking 12 battles times 6 over and over in vn mode I've been playing for 7 hours just trying to get izerias good ending its driving me insane having to click on those battles every time I load a save
Yes for those only interested in the story is a bit of a pain. I'll see if I can come up with something, though that means retesting a whole bunch of stuff in VN mode!
As for the endings, I'll do a small walkthrough for all the characters tomorrow

jack1974
Feb 12, 2022
Did some fixes today but to VN Mode (will upload them shortly). Also working on a walkthrough for all the romances (will do a separate thread).
Anyway, I cleared everything up to lv9, and I'm not losing battles any longer. The first 5 levels definitely were the hardest.
Wondering if might be because you weren't familiar with all creatures/spells? It could be like many games though that the first levels are the toughest and then once you reach a certain level... wait for final battles with Mantras though. These are nuts

jack1974
Feb 12, 2022
I have loads at the fourth awakening went with both options then tried the next too at the next scene I've left her alone and hugged her I've said he's a bastard and cheer up I've said idk and i no you didn't I feel I've tried every option and I'm still getting the bad ending
I made another thread with all the memories walkthrough. You were right about Iszeria, the first scene was missing a variable. I noticed it only now, so I'm not updating the game again so shortly, but if you answer all correctly it should work anyway

Franka
Feb 13, 2022
Well, none of the regular fights gave any real problems on Hard after lv5. I'm not going to see the final fights until after a restart though.
Boo. Hoo.


https://i.imgur.com/dyGPCmk.png" style="max-width:100%">
jack1974
Feb 13, 2022
Ah damn, only because of Lily's bad ending!
OK so maybe I should make the later battles more challenging in your opinion (on Hard difficulty only of course).
Franka
Feb 13, 2022
OK so maybe I should make the later battles more challenging in your opinion (on Hard difficulty only of course).
It's ok, they weren't auto wins, and I used a silly strategy, where I let the enemy hit me for 3-4 turns so I could drop big things and then turn the tide.
Anyway, serious bug now! Stuck after doing all lv2 fights. Sent a save.
jack1974
Feb 13, 2022
OK cool about the difficulty

That bug is weird, I just fixed one yesterday where an user was stuck after the 5th battle, and that could happen. But after the second is strange. Going to look!
jack1974
Feb 13, 2022
Found the issue, it was counting the tutorial fights to advance but if you skip them all (as people will surely do the second time they play) that counter doesn't increase

Next version coming shortly!
Franka
Feb 13, 2022
Thanks for the quick fix!
jack1974
Feb 13, 2022
You're welcome, it was really a simple thing to fix (and also a game stopping bug, so better fix it asap)

Franka
Feb 13, 2022
Hm? Water lv8 fight doing weird stuff.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 217, in <module>
IOError: Couldn't find file 'xml/card/water/cre_giantwasp.xml'.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/plot/gameflow.rpyc", line 160, in script call
�s����t#�38�3�ٹ:E�c&;d�m$��e{����=!�3.��7Yq�����
File "game/script.rpyc", line 216, in script
ս�X#���d�5�ߕݱ�ۋ��L�YX�X�Ԇ�'9P{u������ ��8������ ��>�Mu�?%̏7̟�c�̟q��e��0�b��f��OͫyӁ�@8�@x�Bo@xɅpB�l�e��a3|���L����~"�R��� Ot
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 217, in <module>
File "new_card_framework/Core.py", line 186, in create_match
File "new_card_framework/Board.py", line 18, in __init__
File "new_card_framework/Board.py", line 50, in load_definition
File "new_card_framework/Core.py", line 183, in create_deck
File "new_card_framework/Deck.py", line 38, in __init__
File "new_card_framework/Core.py", line 165, in create_card
File "new_card_framework/Card.py", line 23, in __init__
File "new_card_framework/Card.py", line 147, in load_definition
File "new_card_framework/Core.py", line 169, in get_card_definition
File "new_card_framework/AbstractBasics.py", line 33, in loadFile
File "renpy/exports.py", line 2469, in file
return renpy.loader.load(fn)
File "renpy/loader.py", line 798, in load
raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'xml/card/water/cre_giantwasp.xml'.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
The Curse Of Mantras 0.7.6
Sun Feb 13 19:16:25 2022
[/code]
jack1974
Feb 13, 2022
Haha put the wasp under water, while clearly belongs to air

another update with one line of code changed :D
Franka
Feb 13, 2022
I think Easy (and Normal) Death opponent still has 6 Curse cards.
jack1974
Feb 13, 2022
Hmm in some battles might happen if I have defined them. In each battle xml there are some fixed cards, plus I randomly add a few spells in the code itself. Probably in case of death battles I exaggerated. Anyway for CPU it could still happen in theory. Will check tomorrow (also your save, those are very useful since I can do all tests and see why the AI is not playing anything!).
Franka
Feb 13, 2022
Yeah, every time I try Air lv10, the AI stops playing cards. I'll wait and see if you can figure it out.
jack1974
Feb 13, 2022
I checked and lol, the CPU is in very bad luck: has all buff cards (but no creatures to buff) and two offensive spells but that require a damaged enemy (and your creatures aren't damaged!). Because it has the full hand (10 cards) they can't even draw ROFL
So in this case is not really a bug, more like super bad luck, however I think I'm going to lower globally the amount of spells since players (who can't see which cards the CPU has) could think is a bug indeed!
edit: the CPU has SIX force shield cards in hand, so yeah that's the issue. They shouldn't have so many

tomorrow will fix the amount of spell cards the CPU gets, which I think will also make the battles overall more difficult.
Franka
Feb 13, 2022
It's the Djinn adding 3 random spells that breaks the fight.
jack1974
Feb 13, 2022
Yes true, maybe I should change that card!