jack1974
Sep 24, 2013
Good news for RPG fans: because Nicole writer/artist are being slow I worked more on the RPG:


http://24.media.tumblr.com/a818736ddc412fe89d344246bb291f74/tumblr_mtmjrf2FK51qhts2bo1_1280.jpg" style="max-width:100%">
finished the vendor screen and the battle setup screen as well! I CAN NOW BEGIN ACTUALLY CODING THE GAME!
As you can notice I added two interesting things:
- turn limit: I know some people will hate me for this, but... to simulate the "urge" of some battles, I put a turn limit to win the battle. Obviously, in Easy mode it would be still easy
- battlefield conditions: now some battlefield will have a big effect on the battle. like a cold climate, cold spells/attacks will do more damage, and so on.
If the other dating sim games keep slowing down, means I'll have more free time to work on this game (though I'd really like to get Nicole out). But I suspect many RPG fan won't be disappointed by that

Lonestar51
Sep 24, 2013
"minimum party members: 2" yet "must be in party: Althea, Shea, Vealis"?
Just being my usual self...
I suppose the turn limit is your revenge

In Loren, in some of the tougher fights (lots of healers etc.) the only way to win was simply lasting longer - using potions to top up HP/SP. Once the enemies SP were used up, the rest was easy.
The battlefield effects may make things interesting. Now there will be three factors to consider: which magic schools (e.g. fireballs, water attacks) I picked for the party, which elements (attack types) the enemy has a resistance for, and what the battlefield favors. Will the hot environments have more than usual heat-resistant creatures? (sounds logical, somehow...

)
jack1974
Sep 24, 2013
The must be in party can changes much more often than the minimum party members, is only related to this specific battle

I'll have to be careful with this turn limit thing, since I think could piss off many people. So will be mostly used for short battles than long ones (it would be bad to be close to winning and run out of time...!).
The "battlefield modifier" is interesting indeed, I plan to have other effects beside the elemental ones, like for example "Fog" that increases everyone defense (in practice making everyone harder to hit) and so on. Should be fun

P_Tigras
Sep 24, 2013
How do you define a turn for a turn limit since some characters can attack five times in the time another character attacks twice?
jack1974
Sep 24, 2013
Unless I'm mistaken (but Anima can correct me) in the engine there's still the concept of "turns", it's just never shown to the user. Here a turn is a "unit of time", more than "every time a character moves". But if that's not the case I can just remove it, I'm still experimenting

jack1974
Sep 29, 2013


http://25.media.tumblr.com/27f3226133e67a5878b157d779a6d39e/tumblr_mtvo5p9OVJ1qhts2bo1_1280.jpg" style="max-width:100%">
writer is finishing the last scenes of the Spring season, which ends with a big tournament in the Dingirra's Arena (won't say more because... spoilers!). It will be interesting for me to code, since there'll be some kind of rankings and many battles to do. Should be a fun minigame in the game itself!

abnaxus
Sep 29, 2013
When I googled "Seasons of the Wolf" first entry was a Floridan metal band. I hope this won't cause any copyright issues.

jack1974
Sep 29, 2013
No, already talked about it in forums in the past. There's no copyright clash since I'm not making metal music with that name

(there are also several cases of games or movies with similar names. you can't copyright a name, to get in trouble you should really try to impersonate another brand)
deathknight1728
Oct 01, 2013
That gladiator on the right looks a lot like a the usual kids that went to school with me. No teeth-check, dressed like a lunatic-check, carried a net so the security could take him to prison-umm...check, robust build-no check. So 3 out of 4 is close enough.
jack1974
Oct 02, 2013


http://24.media.tumblr.com/55694a0beacccfbe2906cdff4e62b37e/tumblr_mu23ubPSq31qhts2bo1_1280.jpg" style="max-width:100%">
Today started coding the actual game story! There are still some things left to do in the interface, but overall I'm at good point.
Ironically, I might change the game name in the end

because I am going to have a theme song for the game, and in this case could be conflicting with that band name (not a copyright issue but more about making confusion). Anyway for now will still call this SOTW

jack1974
Oct 05, 2013


http://24.media.tumblr.com/f17569123136b714d899aa60c7a79e7e/tumblr_mu6urvjusU1qhts2bo1_1280.jpg" style="max-width:100%">
Poor Riley, he has a permanent buff "Bad Luck" on him

(or better: Bad Luck to Allies)
Lonestar51
Oct 05, 2013
I hope it was not because he always hid in the back row, and ran faster than anyone when things turned sour?

jack1974
Oct 05, 2013
Something like that, but using magic

Jaeger
Oct 06, 2013
Where is the support magic, when we need it?
deathknight1728
Oct 07, 2013
That guy looks like Imhotep from the Mummy. The wizard reminds me of Edwin from Baldurs Gate. "WHAT IS IT NOW??!!"
Madance
Oct 07, 2013
That guy looks like Imhotep from the Mummy. The wizard reminds me of Edwin from Baldurs Gate. "WHAT IS IT NOW??!!"
Oh yes, Eddie and his precious quotes:
"Edwin do this! Edwin do that! Somebody give this jerk a banana!"
XDDDD

jack1974
Oct 07, 2013

I'm really eager to see what people will think of Riley since he's probably my favorite character so far. He's unwillingly amusing, a bit like Draco of Loren but in a different way.
This month the writer can't work much but is not a problem since even if I work all the month on SOTW (which won't happen) I wouldn't get on par with the current story (he's at the second season, I have just started coding).
jack1974
Oct 13, 2013
[youtubewd]VhLflIOESfw[/youtubewd]
Another video preview showing more gameplay/rules stuff about this game. As always using the charming voice of Helen

Obviously is still work in progress.
DunKalar
Oct 13, 2013
She really has a charming voice.
Tell her she can call me anytime for a chat ;-D
Maelora
Oct 23, 2013
Any ETA, Jack?
Do you think it will be out this year?