That was my thought, but since I haven't actually played it (waiting until the full release), I suppose I don't necessarily know that.
https://pbs.twimg.com/media/By3GVtGCUAALPZ7.jpg:large" style="max-width:100%">
decided to add a visual indicator of the current relationship with each character so players know the status. If relationship is low (like Krimm in this case) will show a sad face
Things are going well with the coding, however I think will be busy this week with work and real-life stuff (tomorrow have to drive 4h forth and back to a veterinary to sterilize a cat) so probably the mid-month deadline will still be valid