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Franka
After beating the Matrick in the mine of the lv1-5 sector:


[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/plot/generic.rpy", line 122, in <module>
AttributeError: 'Sector' object has no attribute 'RemoveLoc'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/plot/map.rpyc", line 966, in script call
File "game/plot/generic.rpyc", line 122, in script
j��)�׫9�7�U�
jack1974
Hmm for this if you had a save it would be really useful!
Franka
Oh snap! You can dual wield pistols! Speed+50.



(Save sent)
jack1974
Thanks for the save :)

Yes indeed Michelle is always in my team because of that+dual wield (not just pistols but also SMG). Maybe I need to change that thing, unless it's not OP :)
Franka
Hm, ok, I cleared everything I could on day 1. I suppose it would break the XP balance if a few enemies spawned every day?
jack1974
Oh yes, it would be too much! But at which difficulty are you playing? Also what you mean clear everything on day 1, you finished all the quests? :shock:

When I started testing, the defense wouldn't restore after each fight which forced player to go back and "rest", then I had to change that since there were issues. Maybe I should have some other way to have "fatigue", like max HP lowers a bit every fight or something. Need to think.



Now I remember: when you swapped an armor, the defense would magically restore :lol: So using that cheat, the armor deteriorating made no sense. Unless I have a value associated to each armor, but even then people could just swap them to keep playing.



In practice you shouldn't be able to do everything on day 1 :mrgreen:
Franka
I'm playing on Normal, I finished all the maps and all the available quests on day 1. (I regret that now, since my party wasn't complete at that time, and now Michelle is lagging behind in XP.)



Also, if you complete the three colony quests early (on day 1, fx), you get the quest finished conversation with Shiler and Cliff twice; once on the day after finishing, and again on day 12.
jack1974
Ah OK this last thing is a bug.

But also, it shouldn't be possible to finish everything on day1! I guess you would use the psionics to heal so even the health not restoring after each fight wasn't an issue.

OK definitely need to think about some way to add fatigue, otherwise breaks all the balance completely...
Franka
Actually, until I got my setup completed and I started steamrolling, I just left one enemy alive, then used Defend until my HP/PP were restored. :wink:
jack1974
Haha even worse! Damn. I liked the restoring HP/PP of defend, but maybe it breaks the game :lol: If I remove that, the game is already harder I think.

Or maybe it restores HP/PP but until 30-40-50% of max values?
Franka
I'm not sure what balance is broken really, there's just not anything to do for a while, if you're too efficient. I can't over level, because there aren't any mobs to kill. Even if my HP/PP regen was capped, there's plenty of healing items that I could just use those if I wanted to go on.



All of this is only an issue because you implemented a time system of course. :P
jack1974

All of this is only an issue because you implemented a time system of course. :P

Well a time system is very useful to keep track of things, otherwise would be even worse to code/test (which event was triggered first!? etc).



The main issue is probably that I tested with the deteriorating armor, and even if you have plenty of items to heal, if your defense is low enemies will cut you through easily, so even healing it's a waste. So probably the only solution is to get that thing back working. Or some other kind of fatigue.

Did you get any party member killed? I could introduce some penalty once a character is KO, like lower HP permanently until you rest at the base.
jack1974
Lol and I just got an email of an user who said that even in Easy level the game was definitely too hard :lol:

Why I keep making RPGs!? haha
Franka
Yeah, you should remember that I'm good at finding exploits in RPGs. :P If I played the game with "standard" stats and slow weapons, it would be a very different experience, I'm sure. I'm guessing everybody would miss all the time, and be so slow the enemies could overwhelm the party.



(There was only one time Rumi was KO'ed, and I just redid that fight...)
Franka
Bug: Chat with Philipp after, hm, his injury (spoiler light) on day 15, the chat image doesn't display any injuries.
jack1974

Yeah, you should remember that I'm good at finding exploits in RPGs. :P If I played the game with "standard" stats and slow weapons, it would be a very different experience, I'm sure. I'm guessing everybody would miss all the time, and be so slow the enemies could overwhelm the party.



(There was only one time Rumi was KO'ed, and I just redid that fight...)

True, a bit like the cheat people find in Souls games to kill bosses without a real fight lol. I still think that without the defend bonus is harder, so for now I'll implement that. And also fix the other bugs you found (and some I got by email, basically the first two quests of chapter 2 can be redone each after you finish the other one lol).
jack1974
Wait what is the "chat image" of Philipp you refer to? The icon in the map? Because I see it correctly here, strange. As usual if you have a save... :mrgreen:


to be clear it shows the eyepatch, not the bandage, that is fine (the bandage is just used in one scene)

Franka
Let me see if I have a save before that talk.



Another thing; I really look forward to the day when you stop giving regular enemies paralyze skills. This fight with 3 Matrick Breeders has been going on for more than 10 minutes now...
jack1974
Thanks for the save. Yes, I'm aware of the Matricks and I'm thinking to change that, at least for normal enemies. I actually made a new skill that just "adds to the wait counter" of the characters. So in practice delays the next turn a lot, without paralyzing them. I will do something like that.

BTW I made a test using your save, same battle: first used your "speed cheat", then reloaded and went to the gym and reset the attributes to default values. The battle outcome was more or less the same, so I don't think it has such a big impact in the end. It's more about the missing armor degrading, for which I'll need to find a solution.

For today will update with various bugfixes and think about a solution for this issue of doing things too fast :)
Franka
Well, if the results are more or less the same, I guess I should just pump all my stats into HP/PP instead. :P Guess I'll try that.