I had to open up PS1 to look at the armor stats there, since it's been a while. Yeah, it's going to be tough to show off five values in those tiny boxes, though a lot of it depends on how you intend to design the armor.
Something that's not clear from the latest screenshot - if I select an item in the shop, is there a detail panel somewhere that shows the specifics? Most of the time weapon damage and type is enough, but there are occasions where the other stats could be important when designing a certain build. For example, I think I optimized for a fast rate of fire on the old game because of the low % to hit/miss accuracy system. Maybe someone will figure something out around magazine size and reload too.
If the answer is yes, then you can just show an average defensive value along with the strongest element type and the player can look at the details section. If the answer is no (or it requires an obnoxious number of clicks), you might want to squeeze some more information onto there. Not just average defense, but also highest defense (value, so I can compare to my gear), and I think weakest element (since when planning gear I wouldn't want to accidentally give my units a vulnerability to a common damage type for the race I'm going to fight next).
One other quibble I had about PS1 was that eventually the "shop" would fill up with so much junk it made it hard to find the useful items. I'm talking about the 50+ low level medkits that kept spawning. I see in the shot above you have 27 pages (!) of gear to browse 9 at a time. It'd probably be more helpful to keep the items around the character's level, or maybe slightly below to provide just enough variety to look for elemental alternatives (for the one boss that has toxic vulnerability), but there's no need to show junk that all of the characters clearly outclass.
Finally, are you planning a gear augmentation system, sort of similar to Queen of Thieves? Not for every piece, but on a more minor scale, can I load toxic ammo or explosive rounds into my hand pistol to change the element type, or will I just need to buy multiple weapons for everyone and keep them up to date?
Something that's not clear from the latest screenshot - if I select an item in the shop, is there a detail panel somewhere that shows the specifics? Most of the time weapon damage and type is enough, but there are occasions where the other stats could be important when designing a certain build. For example, I think I optimized for a fast rate of fire on the old game because of the low % to hit/miss accuracy system. Maybe someone will figure something out around magazine size and reload too.
If the answer is yes, then you can just show an average defensive value along with the strongest element type and the player can look at the details section. If the answer is no (or it requires an obnoxious number of clicks), you might want to squeeze some more information onto there. Not just average defense, but also highest defense (value, so I can compare to my gear), and I think weakest element (since when planning gear I wouldn't want to accidentally give my units a vulnerability to a common damage type for the race I'm going to fight next).
One other quibble I had about PS1 was that eventually the "shop" would fill up with so much junk it made it hard to find the useful items. I'm talking about the 50+ low level medkits that kept spawning. I see in the shot above you have 27 pages (!) of gear to browse 9 at a time. It'd probably be more helpful to keep the items around the character's level, or maybe slightly below to provide just enough variety to look for elemental alternatives (for the one boss that has toxic vulnerability), but there's no need to show junk that all of the characters clearly outclass.
Finally, are you planning a gear augmentation system, sort of similar to Queen of Thieves? Not for every piece, but on a more minor scale, can I load toxic ammo or explosive rounds into my hand pistol to change the element type, or will I just need to buy multiple weapons for everyone and keep them up to date?



