Taleweaver
Jan 23, 2015
Rowinda MUST have her volcano! I NEED IT!
Rowinda: "And the volcano goes BOOM!"
...And everybody runs like crazy *____* I kept the entire game waiting for it to happen... A pity it didn't T__T
Beware what you wish for.
Madance
Jan 23, 2015
Now I'm really afraid... And excited for the DLC! DID YOU HEAR THIS EVERYONE?! THERE IS GOING TO BE VOLCANOS!
gamesempie
Jan 23, 2015
I'm imagining Rowinda walking into the center of the village with a giant turtle with a volcano on its back on a leash

. It's seems strangely appropriate, can some one make a fan art of that I can't draw

.
Troyen
Jan 25, 2015
Rowinda MUST have her volcano! I NEED IT!
Beware what you wish for.
No cop-outs now like bringing in Volcano (the dog)!
Exizel
Jan 28, 2015
So far, yes - though we are thinking about allowing you to choose a love interest for the twin you didn't play in the main game and pretend that these two got together some time in the course of SotW. You would have to have unlocked that romance in any of your former playthroughs, though, or some references won't make sense to you.
I'm for it,for people who have done all the romance it's a plus and for people who didn't well they don't need to choose a love interest for the twin.
When I first saw this game I thought that we play as the twins, I was kind disapointed to learn that we only play has one of them and I didn't really like how their dialogues depend on who is the MC and who's the twin.
So I like the fact that in the DLC each twin has his/her quest, I feel like it makes them more...equal and It makes them more that just twin1 and twin2.
jack1974
Jan 31, 2015


https://pbs.twimg.com/media/B8qpN0qCcAEZkNy.jpg:large" style="max-width:100%">
the introductory scene. Looks like Jariel got himself into a uncomfortable situation... but what did he do!? You'll discover it in the DLC

Troyen
Jan 31, 2015
Did he let Rowinda summon a volcano on the merfolk, wiping them out?
jack1974
Jan 31, 2015
Never let Rowinda unguarded!

Speaking of guarding people... a preview of the main minigame (or better call it metagame) of the DLC:


https://pbs.twimg.com/media/B8r90kwCEAEZdkk.jpg:large" style="max-width:100%">
probably one of the most complex screensI've coded in Ren'Py so far. Seems to work well though

fabulaparva
Jan 31, 2015
Will difficulty level affect the minigame difficulty in the DLC or just fighting difficulty?
jack1974
Jan 31, 2015
I'm going to try also the minigame difficulty, even if will be small variations (like +/- 1 values) in the end they should matter

ValHallen
Jan 31, 2015
Can I not help Nimin to rebuild? I still hate that city for giving Shea to Dingirra.
jack1974
Jan 31, 2015
Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice...

ValHallen
Jan 31, 2015
Haha well, let's say that while you can't avoid rebuilding it, you can do a very cruel thing to Ninim based on a choice... 
Consider it already done!
Troyen
Jan 31, 2015
That minigame screen looks more interesting than the standard combat layout.
jack1974
Feb 01, 2015
Sigh sob the poor battles


https://pbs.twimg.com/media/B8wJ5WdIIAE5r6F.jpg:large" style="max-width:100%">
tested all the logic and seems to work. Incredible how complex it was, a lot of possible combinations. I won't disclose anything during testing, I want players to learn what to do

of course the results are also randomized a bit. I think already in this normal mode is quite hard so will probably make it a bit easier!
Troyen
Feb 01, 2015
From the picture, it looks like Riley is the key character and Krimm/Vaelis are up to no good (hence why they might need to be guarded).