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Anima_
The text reads that you can use Lorens Guard skill to protect Saren, that has nothing to do with the fact that a thief has no Guard skill.

Guard is part of the Warrior class, so it is available to the player if she so chooses.
renke_
Guard is part of the Warrior class, so it is available to the player if she so chooses.


you have access to a different Loren than I ;)



Warrior skill tree here(tm) consists of:

- Toughness

- Taunt

- Power Attack

- Stun

- Push
Anima_
It's not in the tree, it's part of the class. Believe me, I sneaked that action in.

Actually don't believe me. Start the game, choose Saren as Thief and put him in the backrow. On Lorens turn click on Saren and you get the Guard action as an option.
renke_
yapp, I was wrong [I will wear sackcloth and ashes until you forgive me :P]



Though it took your vehement contra until I got it - skills not found in the skill GUI are irritating...
Anima_
Nothing to forgive there.

The feature is unfortunately a bit poorly communicated. The skilltree is a bit inflexible, so there was no place to put the Guard action.

It's unfortunately missing from the class description as well. Though we've already established that no one reads those anyway. :wink:
jack1974
Yes is a bit confusing :mrgreen: is a bit like the Normal shot and Aimed Shot, or Use Item or Defend. Are default actions, but that one is more complex so you could easily misunderstand it as a real skill.

Indeed for SOTW I removed it from being available to everyone, and only some specific character can use it (PC Ranger and Krimm). Will be interesting from gameplay point of view I think... :)
Anima_
I'm toying with making it a regular skill for Warriors and Healers in ToA:RoW. With the ability to upgrade it and take less damage from guarding.

That should also prevent this confusion.
renke_
I would appreciate it - the "workflow" for every skill should be identical, different approaches for similar actions are confusing.



PS New bug :) Sometimes the party drag&drop doesn't work, the character icon is stuck between the slots (I cannot describe it better). Don't ask me how to reproduce it but this happened never in 1.2.9



-------------------



A few minutes later...

The "cutscene" at the beginning of chapter 3 has also the "Image 'bg' can't take parameters 'castle int'." Though this is most likely fixed in your development version?
jack1974
Yes the castle int was a new bug of latest renpy, when you used a keyword command it would wrongly interpret it (int stands for integer in coding). I had fixed it myself renaming the image but has been fixed also in Ren'Py itself.

About the drag&drop bug I have no clue, here seems to work fine, but since I'm using the new version for SOTW too, when I begin that demo if is a frequent bug for sure will get more reports. I might also remove the drag&drop completely and just use two clicks to make your formation since probably is faster :)
renke_
You need a ticketing system - Bugzilla* is so much better for filing and tracking issues



It seems that 1.3.0 doesn't use the platform specific folder for save files (on Linux: <userhome>/.renpy/Loren_Amazon_Princess) but creates a directory below the installation folder (<instdir>/game/saves).



I very much prefer the first way as user-specific files must not placed in a common folder and normally system folders are not user-writable.



*) I would even prefer Trac (*bargs*) over a forum :)
jack1974
I'm not expert about those ticketing system, but could try one as long as people don't need to create yet another account since I don't think they'd like that.

As for the saves no is not exactly what happens, quoting Ren'Py site itself:
When possible, Ren'Py now stores save files with the game, as well as in a user-global save directory. This means that if a Ren'Py game is placed on a USB drive or shared on a network, the saves will be available on multiple computers. (When save files are available in both places, the newest file wins.)



When a save file on a network share is updated, Ren'Py will automatically rescan the contents of that file, and restart the current interaction. (This will update the save and load screens, making the file available to be loaded.)

So now you have the files both in the saves subdirectory but also in the hidden directory like before :)
renke_
I'm not expert about those ticketing system, but could try one as long as people don't need to create yet another account since I don't think they'd like that.

Technically possible (e.g. via pam.d auth for both Forum und Bugtracker) but probably too much hassle.


When possible, Ren'Py now stores save files with the game, as well as in a user-global save directory.

Argh! Argh! This is so _wrong_



Even Microsoft admitted 12 years ago (+/-) that storing volatile data in the installation folder is a Bad Idea. Excerpt from MS' "Designed for Windows" guidelines:
All application data exclusive to a specific user and not to be shared with other users of the computer must be stored in Users\<username>\AppData

Similar best practices are well-known in the Unix world, e.g. for OSX or as defined in the Linux Standard Base (LSB).



But don't mind, I will live with it :D
Areyn H.
I've been feeling masohistic and going over all the possible ways for a Mesphit romance to go awry, and in the current version the following small bugs chose to reveal themselves :

1) When you kill Zeal without Sauzer in your party and Mesphit does his favorite killself thing:

As soon as "Elenor/Saren jumped forward and clung to the dark elf" line appears, so does a "Image "i_mesphit" can't take parameters "serious".(Perhaps you got the name wrong?)" note and Mesphit's sprite disappears. He reappears on the "I have done so much wrong in my life ..." line.

2) Elenor path only (though maybe that's because on my Saren playthrough I went from LI choice menu), beginning of chapter 4:

During the "Elenor saw Mesphit standing still on the edge of the battlefield looking pained..." romance mini-scene Loren, Myrth and Apolimesho's sprites stay in the background and awkwardly watch the conversation they aren't meant to watch.

3) Elenor path only, text error:

During Fost's trial, if you try to talk Rei out of being Rei, then choose to fight Mesphit, at "Mesphit has stronger and was able to rip Elenor's sword away from *him*." PC gender is stated wrong till "But Mesphit did not attack *him*."
jack1974
Thanks, I think the first bug is because of the last bug of renpy, so should be fixed already since I updated, while the second is really weird and the third probably is a bug that was still there from previous versions :)
renke_
Found one :)



Only a minor display issue: Own at least 8*5 different weapons (or armor parts, or potions, or crystals) and take a look at the shop window.



As soon as the 8*5 array of one item category is filled the placement is incorrect. The images are misaligned by a few pixels to the left and top, as if the boundery width is ignored.
jack1974
Ah OK, I admit I never tested it with a lot of weapons/items. Going to try :)
SenseiWhat
How does one apply this patch? When I overwrite the files from the zip file to the Loren install directory, the game no longer starts. I'm on Windows 7 if that is relevant.
jack1974
You don't need to overwrite anything, just unzip the folder in another directory and start it (will load old savegames).
Solvus
Clothes question, does Dora have two outfits, censor and uncensor? It was a while ago since I last played and notice she was wearing overalls, I remember she used to wear that blue band thing around her chest I think. I like the overalls better, just asking a question on her clothes changed?
Anima_
Dora has only one outfit. The new version was made for the steam release since there were quite a few reservations about sexualising a character that looks and behaves so much like a teenager. But every one on the team and a good chunk of the forum liked the new version so much better that it was used for the "steamy" version as well.