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Ken_Goding
I started another fight...my really good guy against a patsy. They're just flailing away at each other. I saw the other guy swing and miss like 35 times in a round and not land a punch. My guy wasn't much better, something like 17 misses 3 hits. He should be beating him to a pulp, not waving his arms around. :lol:



I definitely like the way TKOs are working. Sometimes the ref lets it go on (like a real one would), sometimes he stops it. That's of course assuming I can hit my opponent. The heavyweight seems to do a little better (but not much, it's just that when he punches it does more damage), the lighter weight guys are having a harder time. Perhaps the size change messed up some of the hitting ability?



Yeah... it's been about 6 (updated 12) fights since I saw an opponent land a single punch. Granted, they don't usually go beyond 2-3 rounds, but they should get the occasional shot in.



Work work work, that's all we make you do. :P
jack1974
Haha yes, the TKO makes the opponent turn blue :lol: I'll have to fix it, but at least now works correctly.



The hitting ability now is influenced by the "speed" factor (the shoe) of the boxer, much more than in the past. This because before had very low impact, but from what you say, I see that now it has too much impact!! :oops:



A brief explanation without pasting the source code, before the speed had about 15% of impact, now it has 50%. Maybe I'll move it lower like 30% :)
iulius
First of all, thanks for the continued support on this game. I'm amazed, you know I bought it when was just released 3 years ago, and you've kept updating it for free all those years! thumbs up.



I like the new floating numbers - adds more fun to the fight. And the new TKO works really great - is more realistic.



Now the bugs :twisted:



I think you're exaggerating too much with blows avoidance too . It's too hard for my boxers to hit the most fast opponent.
Ken_Goding
Ok... I think that with moving it down to 30% you should have total punch output go up. Right now my guy may swing 25 times and hit 4, if he swung 70 he'd hit 15-20 times, that would be closer to real life punch stats. Might need to move the damage back a little bit so we see some fights go the distance though.
jack1974
Ok I've reuploaded a fixed version. I fixed the color change of the boxer (thanks for the screenshot was helpful) and also reduced the avoidance of fighters.

I tried 10 figths with a quickmatch mode: 4 ended at points, and 4 KO and 4 TKO. I don't know if I was lucky but seems well balanced now :D



BTW now the starting skill of boxers changes according to weight: heavyweight boxers with high quickness and agility will be very few, same for ligthweight boxers with high strength and endurance.



So remember that, maybe you're just continuing your career but the boxing stat if you start a new one would be different now ;)
Ken_Goding
Well yeah, me and my invincible boxers aren't gonna start over he he he.
Ken_Goding
Yeah it's looking much better. I haven't tried a fight where the other guy is better than me yet (might have to start a new career for that), but I'm a little worried that the speed rating may make it impossible for an underdog to win.



Just a thought, it would be cool to change the TKO message around a little bit. Instead of "beating too badly" it might say "His legs are rubbery, the ref won't let it go on" or "his eyes have glazed over, he can't continue"
Ken_Goding
Ok forget my concerns, I just watched two excellent title fights that had drama, excitement, and good endings after both men did a good job.



A+ :)
jack1974
Glad to hear that :)



good endings = your boxers won? :lol:
Ken_Goding
Well, of course... but they were spectacular, not boring. One came off the matt very hurt and stopped him in the next round...
Ken_Goding
Well I finally finished a career. *sniff* Is there life after boxing?



Anyway, the way it ended was definitely a letdown. Tells me I'm retiring and then sends me back to the main screen, you gotta do more than that man! Anyway, here's my save from the month before in case you want to tinker around, and no fair making the game harder because I still have great boxers!



http://www.kengoding.com/slot0.zip



I think the retirement bug is because none of the other boxers ever age, I'm pretty sure they stay the same age forever, although I haven't specifically tested that to prove it.



You're gonna have to change the ranking system a bit. Once I reach champion my guy usually fights the same 5 guys for the rest of his career, that's pretty boring. When someone loses they're gonna need to be sent down a ways, or at least refused another title shot for a good while.



I had a thought... let anyone in the top 10 be able to challenge for the title, but add some politics. The simulator might say no, it might say yes any particular time, like the sanctioning bodies do in real life (and no one can figure out their system). If you've asked once and been told no you'd best not ask again for a while either! We could also have eliminator bouts like they do in real life. #3 and #7 fight and the winner gets the next title shot, but then #2 is a mandatory afterward.



In real life a few losses, particularly by KO can send a fighter to the scrap heap, he'll have to work his way back up and might never get another title shot. Maybe if a top 10 fighter loses twice he gets sent back into the 30s and has to fight his way back to the top, losing valuable time.



Much as I hate to say it, we should probably make it the top 15 fighters that can only fight a couple times a year, and we'd need some more purse increases for those top guys.



Thinking of sanctioning bodies, we ought to have a name for the belts, even if it's the UBM welterweight championship, just so it sounds nice.
jack1974
I plan to add the belts, with gfx and maybe new voiceovers whenever you win the title. You can be sure of that.

About the huge position loss, could be a good idea to "shuffle" the top positions. I'll try to find a way to change the boxers that stays on top more, I believe what you say since you probably played the game more than myself! :shock:
Ken_Goding
So I started a new career because I'm too addicted... in the low ranks I'm seeing higher hit percentages because they're slower. Makes for much more exciting fights. We might need some kind of tilt for the higher ranks so that they can hit each other a little more often - maybe if the speed average is above 50 the amount it matters drops down to 20 from the 30 you have now? However, the KO rates are good in the higher ranks because they hit so much harder, I'm not sure how to not wreak that, we'd be seeing lots of 4 round KOs.



It's fun to put a strong boxer up against a fast boxer. :lol:



I think it would be cool if boxers had some memory in a rematch. If one got brutally knocked out last time, depending on his makeup he wouldn't fight very well because he's scared, or he might give an extra good effort, it would be cool to see the results.