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jack1974
Ten skills left to add :lol: though I plan to add them all before end of week, and then finally can finish all the quest/battles of the first season :)
jack1974
Managed to add pseudo-random items:

https://pbs.twimg.com/media/BjVDx0TCMAENjsd.jpg:large" style="max-width:100%">

I'll also use different color texts so people understand immediately the rarity of the item :)

Of course, the most powerful item will still be hand-crafted, but this way I save myself a lot of work once is fully coded. And every game will have different random weapons too :)
yayswords
About time we got rarity text!



Could you color the background too? :P
jack1974
The background where? of the text, the item?
yayswords
Of the item icon in the inventory. (i-alliteration achievement please)



So I can tell right away which items are worth taking a look at.
jack1974
I'm adding a small colored letter to show the rarity: F=Fine, M=Masterwork, R=rare, L=Legendary (Unique Items).

I plan to keep the red background for items the current char can't equip, and a green background that shows when the weapon is better than the currently equipped one (will work only for main hand of course, otherwise is impossible).

Deciding if "an item is better" will probably mean unmistakably better, since for example an item could have +1 attack but -1 defense vs another, so the sum would be identical. Besides, players must do something on their own! :wink:
yayswords
If that small colored letter appears on the item icon then we have a deal. Else choose time and place, I choose weapons. :)
jack1974
Mission accomplished:

https://31.media.tumblr.com/9c8a688f2600a9b72fd44477914c928f/tumblr_n2ulqyqWTf1qhts2bo1_1280.jpg" style="max-width:100%">

you can notice the small colored letters, the item name in the proper color, and the "better than currently equipped item" in green. A HUGE improvement over Loren's system. I think I can relax now, has been a long day :mrgreen:
Miakoda
The random item generation is looking pretty good :)



I have just one concern: Will the drop rate be reasonable? I've had games that had way too many drops, and dealing with the items was more hassle than fun in those cases.
jack1974
Yes for now doing some tests. I might just discard the "Rusty" weapon completely, since don't want to fill player's inventory with garbage.

Recently I'm playing Diablo3 on the PS3, and I find a lot of items that aren't worth it. I guess in this case is different since you have a party, so an item that is weak for one could be useful for another.

I'll make sure to have an easy way to dispose of unwanted items, or simply reduce the drop rate so your inventory isn't too much full.

In any case, you can just buy the stuff in vendors, and / or be sure that the most powerful items will come from the main plot. This option is more for the hardcore players who will spend all the time grinding playing in Nightmare mode :lol:



Having a bit of trouble finding words to combine them for the elemental weapons. Currently I have as prefixes:
[code] if i=="Fire":
nameE=renpy.random.choice(["Fire","Fiery","Flame","Burning","Incandescent"])
if i=="Water":
nameE=renpy.random.choice(["Water","Icy","Freezing","Frozen","Cold"])
if i=="Air":
nameE=renpy.random.choice(["Air","Flying","Wind","Quick","Ethereal"])
if i=="Earth":
nameE=renpy.random.choice(["Earth","Nature","?","?","?"])
if i=="Dark":
nameE=renpy.random.choice(["Dark","Poison","Venomous","Obscure","Black"])
[/code]

so the result could be: Fire Dagger, Frozen Axe, etc. As you see have troubles for the Earth element :oops:
Miakoda
Recently I'm playing Diablo3 on the PS3, and I find a lot of items that aren't worth it. I guess in this case is different since you have a party, so an item that is weak for one could be useful for another.


It was even worse with the PC version :)

Having a bit of trouble finding words to combine them for the elemental weapons. Currently I have as prefixes:
[code] if i=="Fire":
nameE=renpy.random.choice(["Fire","Fiery","Flame","Burning","Incandescent"])
if i=="Water":
nameE=renpy.random.choice(["Water","Icy","Freezing","Frozen","Cold"])
if i=="Air":
nameE=renpy.random.choice(["Air","Flying","Wind","Quick","Ethereal"])
if i=="Earth":
nameE=renpy.random.choice(["Earth","Nature","?","?","?"])
if i=="Dark":
nameE=renpy.random.choice(["Dark","Poison","Venomous","Obscure","Black"])
[/code]

so the result could be: Fire Dagger, Frozen Axe, etc. As you see have troubles for the Earth element :oops:


Depending on what you wish, you could also include these. Note these are also done as adjectives, but some may work better as nouns (say Wispy to Wisp) or Cyclone, Conflagration, etc.



Fire -- Glowing (maybe for the weakest), Flickering, Flaming (in place of Flame), Blazing, Conflagrant



Water -- If you go the ice route: Brisk, Icy, Frosty, Arctic, Glacial (maybe the highest rank?)



If you go for a flood route: Watery, Flowing, Surging, Torrential, Deluge



Air -- Wispy (for a light amount), Breezy, Blowing, Howling (like a howling wind), Tempestuous, Cyclonic (or a Cyclone)



Earth -- Thinking of avalanches, and earthquakes hear: Quavering, Shaking, Rumbling (think of earth tremors), Trembling, Engulfing

If of a Nature bent, admittedly, thinking of plants here like vines: Entangling, Enmeshed, Fettered



Dark -- If you are just going with the color, maybe: Faint, Nebulous, Murky, Shadowed, Stygian



For Poison: You already have Venomous and Poisonous. One can include Plague (as a noun), Toxic, Miasmic, Blight
jack1974
Thanks, I have to add that the Poison isn't really a poisonous weapon, but a weapon associated with Dark Magic. I am not sure if is a good idea to include that term since might be confusing. I'll use maybe stuff like "Demonic" or "Cursed" and so on :lol:
Miakoda
Thanks, I have to add that the Poison isn't really a poisonous weapon, but a weapon associated with Dark Magic. I am not sure if is a good idea to include that term since might be confusing. I'll use maybe stuff like "Demonic" or "Cursed" and so on :lol:


Well, Poison can still be a good category, or else you could throw them in with Nature :D



Dark as well: Cursed, Vile, Blighted, Infernal, Demonic, Diabolic, Profaned



By the way, I do like the term Ethereal. In some ways, it makes me think of a Blessed weapons (the opposite of dark):

Blessed, Holy, Ethereal, Hallowed, Consecrated
jack1974
https://pbs.twimg.com/media/BjbYFZZCUAEkEXg.jpg:large" style="max-width:100%">

even armors now are randomized. Only jewelry left! :mrgreen:

I'm doing it in a way so that armors don't have any base elemental resistance (Fire, Water, Air, Earth, Dark). Otherwise I think someone might be to nuts (or brave, depending on the definition! :lol:) to find all piece of weapon with 90+ resistance, so could become immune to all elemental attacks :o

Instead that will be reserved for the jewelry, and since you have 3 slots, at best you can get 3 elemental resistances (anyway will make sure that those values aren't too high, otherwise might really be game-breaking).
yayswords
Seeing all those F's and M's strewn across the inventory, I wonder if someone might think they indicate the armor is made for females or males :P



...



Also, what is up with MediumArmor and HeavyArmor. I know you have a fetish for putting capitals in the middle of words but there isn't even such a word as heavyarmor, no matter how you capitalize it. There should be a space in there.
Lonestar51
When looking at the equipment screen, I was wondering if the number of displayed stuff is not a bit too much. Especially, if considering a mobile phone, I wonder how someone would be able to pick an item? Possibly it will even be hard to identify the icons.



On the PC with a 22 inch screen like I have there won't be an issue, but for small screen sizes...
jack1974
Seeing all those F's and M's strewn across the inventory, I wonder if someone might think they indicate the armor is made for females or males :P

Also, what is up with MediumArmor and HeavyArmor. I know you have a fetish for putting capitals in the middle of words but there isn't even such a word as heavyarmor, no matter how you capitalize it. There should be a space in there.

I think will replace the HeavyArmor / MediumArmor etc, those are actually the internal categories, which happens to be strings so I was displaying them, but I'll just write:

Fine Armor

Masterwork Armor

Rare Armor

(so beside the text color, people won't get confused with the M/F thing as you said!)
When looking at the equipment screen, I was wondering if the number of displayed stuff is not a bit too much. Especially, if considering a mobile phone, I wonder how someone would be able to pick an item? Possibly it will even be hard to identify the icons.



On the PC with a 22 inch screen like I have there won't be an issue, but for small screen sizes...

Yes I know, even Loren had this issue, but I don't think you can actually play those games on a phone... on a tablet yes, more likely. In general while I'm targeting phones with the dating sim/simpler games, I don't want to change too much the RPGs or even waste time in coding alternate views for phones considering the miserable amount of money I make there (and no, is not because I don't invest time in it, I talk with a lot of indies and everyone with a very few exceptions makes most money on desktop by a LARGE amount!). So people will need a tablet to play it, I use my mini Ipad as minimum size target: if I can play there, is OK :)
jack1974
Today got all the texts for the Chalassa's happy ending. It's quite cool, so now you'll be able to romance her knowing that you CAN have a happy ending. It WON'T be easy though. Is cool also because a Loren's character makes a nice appearance :wink:



And I have to say the writer who's doing the side-quests is doing a great job. I chuckled at this sentence:
"Eaten? Who ate him? Krimm? Sometimes she can get a little carried away, but..."

:lol: :lol:

(obviously Krimm didn't eat anyone!)
jack1974
This is how is looking the final inventory screen:

https://24.media.tumblr.com/140b4f1c3af80b0a381d69f949762aea/tumblr_n2y7deccDz1qhts2bo1_1280.jpg" style="max-width:100%">

I added the display of resistances on the left, since is very useful when you select the items for your characters. Will be especially useful for those crazy Nightmare mode players who want to get high resistances to defeat specific boss enemies :twisted:

Now I have only to code the loot random drops and then I can finally move on coding the actual game! This feature took me about a week to add but I think was time well spent.
DunKalar
https://pbs.twimg.com/media/BjbYFZZCUAEkEXg.jpg:large" style="max-width:100%">


you should definately change the leggin's name from exotic to erotic :)