DarkWolf
Sep 22, 2017
Of course, assuming you want to trust a vampire. Who would be so fool to do that?? 
There is a way to be on side of vampires? Count me in

.
jack1974
Sep 22, 2017
Hehe the ending part is not finished yet, but we accounted for some different endings based on how you react when you stumble into them (and happens several times...).
jack1974
Sep 22, 2017


https://pbs.twimg.com/media/DKUYJLTWAAALHfq.jpg" style="max-width:100%">
Hmm I love Valery but this is a bit gross...
It's a quest item that you'll be able to use later in the game.
jack1974
Sep 22, 2017
Well (unfortunately?) since they appear in Loren, and Loren events happens AFTER this game, Valery/Zachary can't be eliminated obviously. At least not permanently!

jack1974
Sep 22, 2017


https://pbs.twimg.com/media/DKW8i59XcAEUOa5.jpg" style="max-width:100%">
This is something so simple/obvious that I wonder why I didn't do it also for my other games... in practice a big problem of games with big parties is if some rarely used character falls behind in level. If you bring him/her with you on a high level party, you'll get a nice XP boost at end of each fight

jack1974
Sep 25, 2017
More interesting choices...


https://pbs.twimg.com/media/DKlWrDgWAAE-4S-.jpg" style="max-width:100%">
Also, now Cursed Lands it's a REAL RPG, featuring an infamous Tome Of Knowledge!


https://pbs.twimg.com/media/DKlq3Q9W4AA5G4Y.jpg" style="max-width:100%">
jack1974
Sep 26, 2017


https://pbs.twimg.com/media/DKoNpJ1XoAAN5xO.jpg" style="max-width:100%">
and this is the screen when you use it

jack1974
Sep 27, 2017


https://pbs.twimg.com/media/DKuIHdtXUAAYeQI.jpg" style="max-width:100%">
today was a super productive morning... I worked A LOT on various aspect of the game even if some were quite obscure and probably few people will notice it

But I fixed many bugs due to the "open nature" of this game (you can start and finish in any order several quests at once!). Remind me to never have such a open game again in future
It's so open that I forgot completely a possible outcome of Galan's quest (I only coded the path where you just go and kill everything haha) in which he gets a very powerful item

jack1974
Sep 27, 2017


https://pbs.twimg.com/media/DKuLv8RXoAAOhx2.jpg" style="max-width:100%">
and here I added a monster to Larik's personal quest since it didn't have any encounter and was bad (I think is good for the player to have the chance to test a character in battle to see how he/she fights).
I also fixed a bug where you could use some skills for enemies without personality. While I know it's a game and some mechanics are tied to the overall balance, trying to get an item out of that monster was a bit too much unrealistic!

BobTheMob
Sep 28, 2017
Regenerate self?
What does that mean?
jack1974
Sep 29, 2017
That one of his skills is to regenerate HP (maybe I can just use Regenerate HP then?). I wrote self because it can't use the skill on other allies.
jack1974
Sep 30, 2017


https://pbs.twimg.com/media/DK9KjsOW4AAxD9L.jpg" style="max-width:100%">
Started coding Kusho's personal quest today, even if probably will take me a couple more days

jack1974
Oct 01, 2017


https://pbs.twimg.com/media/DLCkwToXoAAKTSl.jpg:large" style="max-width:100%">
finished one ending of Kusho's personal quest. Some characters get different rewards based on the outcome of their personal quests. This item is quite cool since adds the "Holy Arrows" skill which deal good damage to undead. Sounds useful...

jack1974
Oct 01, 2017


https://pbs.twimg.com/media/DLDBvQsWkAAxwAw.jpg" style="max-width:100%">
adding several "party banter" between the various missions (I really like those as player). Here Sylrissa just said that she's looking forward to "kill some dwarves". If you happen to have any in the group, a fun scene happens

jack1974
Oct 01, 2017


https://pbs.twimg.com/media/DLEfihlW0AAqI9y.jpg" style="max-width:100%">
I've spent the whole afternoon testing, I'm honestly not very happy with the defense/armor system. The problem is that for some high level enemies it's cool that they have high defense, so you can use certain skill to bring it down. The problem is that if you don't have those skills, there can be some situations like above where you have clearly won the battle, but takes forever to kill that remaining enemy... and that's not good.
So I'm thinking about a solution, which could maybe be restoring the "staggered" system, in this case reducing the enemy armor if you hit him consecutively (would make sense I guess). Or some other solution so that the armor wears off over time even if you don't have those armor-destroying skills...
jack1974
Oct 01, 2017
Well found an interesting solution:
[code] if pTarget.stagger>pTarget.hp*.2 and pTarget.ar>pTarget.getValue("Defense")/5:
pTarget.stagger=0;pTarget.ar-=1
self.notes.append(("Because of all the hits taken, %s has lost 1 Defense!" % pTarget.name))
[/code]
in practice each character has a stagger counter, every time it gets damaged for 20% of its CURRENT HP, loses 1 defense (up to 1/5 of initial defense).
This way as you damage someone, it loses defense, and as it loses defense, gets damaged more

I tried a few fights and seems fun, since this also applies to your party, so there's some more strategy involved. Also now I think the defense/speed tradeoff is good, since before if you had a super armored character was really hard to bring him/her down. Now it's still hard but possible
Also has some interesting applications like having enemies with a lot of HP but less defense, or few HP but very high defense, and the play is more different now.
jack1974
Oct 04, 2017


https://pbs.twimg.com/media/DLSMsBvWsAAuSNv.jpg" style="max-width:100%">
finishing Kusho's personal quest now (one of the possible paths). I must say that some people might find him a bit... unsettling, the way he talks about killing, but after all he's an assassin...

jack1974
Oct 05, 2017


https://pbs.twimg.com/media/DLUWKg4W4AAWPco.jpg" style="max-width:100%">
and this is one of the two items rewards for Kusho's sidemission. Meanwhile, I am coding another mission, this time a "party mission" (so you can choose who to bring with you).
I am adding various party banter like this scene:


https://pbs.twimg.com/media/DLXHB8-W4AAk9Rh.jpg" style="max-width:100%">
in which player discovers that amazons don't have Gods but they worship Great-Mothers that in practice are past queens. This lead to a fun conversation about worshipping Karen.
Which is something completely normal that everyone in Aravorn should do!!!! /BOW TO KAREN THE AMAZON QUEEN
