jack1974
Aug 15, 2017


https://pbs.twimg.com/media/DHQmUJ7XcAAMrRy.jpg" style="max-width:100%">
started the pirate/Jasper storyline today. He is a bit independent from the others, meaning that in theory you could even not recruit him and still get past the first moon. But why wouldn't you want him in your party?
The one above is the ship captain which seems totally scared about N'Mar.. tsk tsk superstitious people!
jack1974
Aug 16, 2017


https://pbs.twimg.com/media/DHVsqdaWAAEMKYp.jpg" style="max-width:100%">
starting to add some "party banter" with writer's help and it's starting to be cool, each character showing his/her own personality. Even a super-assassin like Kusho refuses to kill Karen

jack1974
Aug 17, 2017


https://pbs.twimg.com/media/DHbI_VvW0AAFL_q.jpg" style="max-width:100%">
continuing the pirates/Jasper storyline. I hope to have the version with the new hair soon

He surely isn't a shy person. Reminds me a bit of Rei or even better Eloy from Heirs & Graces!
jack1974
Aug 18, 2017


https://pbs.twimg.com/media/DHfnoQSUwAAfNCO.jpg" style="max-width:100%">
Who said that pirate captains must be all men? Here's Senya, of the Bastards Of The Sea. Sorry you can't romance her
Also I have commissioned a new ship deck background, since reusing once again the one of Heileen 3 was a bit too much

jack1974
Aug 18, 2017


https://pbs.twimg.com/media/DHgKZRPXgAAZyoF.jpg" style="max-width:100%">
starting to add some achievements as I code the game: in this mission with pirates, you can OPTIONALLY (if you lose, you simply retreat, no game over) try to defeat 5 waves of undeads, each wave tougher than the previous one, with the party you have assembled so far (max 6 people that you can rotate between each fight).
It's interesting, I tried in Nightmare mode and I couldn't make it

However, I didn't equip/prepare myself properly for this mission, so I'm sure someone here in forums will manage to get this achievement...

jack1974
Aug 19, 2017
I don't know yet, I'm coding the game as I go, but I seem to recall there are a few more challenges like that

jack1974
Aug 19, 2017


https://pbs.twimg.com/media/DHlW20_XUAAWEhE.jpg" style="max-width:100%">
started working on the "merchant" storyline. It involves talking with some merchants like Lady Geraldine. A true MILF! Daaamn. First Senya and then this. It's getting out of control
(NO YOU CAN'T ROMANCE HER EITHER!!!)
jack1974
Aug 20, 2017


https://pbs.twimg.com/media/DHqf_RDWAAALNc0.jpg" style="max-width:100%">
Lady Geraldine is getting a bit carried away


https://pbs.twimg.com/media/DHrNarUXgAAFVMa.jpg" style="max-width:100%">
Sir Cedric is the "antagonist" of Geraldine
I like this storyline because it's more about the "political stuff", so a bit different from the other (more RPG-ish) sidequests.
jack1974
Aug 22, 2017


https://pbs.twimg.com/media/DH0Z1R0WAAAUJLz.jpg:large" style="max-width:100%">
today had to restart testing the game from scratch

because I forgot to add some important tracking variables for the camp talk. Since I was at it, also added the character portraits showing in map, as you recruit them (and then you can talk to them as well). Similar to what I did in Queen Of Thieves.
It's useful since differently from Loren, you immediately know if there's a talk scene that can be played with a specific character instead of just trying and get a generic reply "we have no time for this"

jack1974
Aug 22, 2017


https://pbs.twimg.com/media/DH18kVyW0AE-_0C.jpg" style="max-width:100%">
I'm also starting to replace the character creation with a proper GUI and buttons (before I was just using the default Ren'Py stuff

). I'll probably make a video of the whole character creation process.
jack1974
Aug 23, 2017


https://pbs.twimg.com/media/DH53ikBXcAAo1MN.jpg" style="max-width:100%">
taking a break from heavy coding today to add a few extra scenes to the game. There are already several camp talk scenes, but I'm adding a few more (I'll ask writer to double check them of course) because I KNOW that people want more of them

jack1974
Aug 23, 2017


https://pbs.twimg.com/media/DH7KZ9TWAAEhjoA.jpg" style="max-width:100%">
more fun with the character generation screen. This system is too good to use it only in one game... must reuse it again!

jack1974
Aug 24, 2017
Why shamans instead of shamen ? Even the writer used that word, so I just copied from him

The version I'll put to test it's not even alpha anymore. It's a beta except that the story is not done so it can't be finished, otherwise it would be almost final build !

SimonStardust
Aug 24, 2017
Why shamans instead of shamen ? Even the writer used that word, so I just copied from him 
That would be, because the word "shaman" doesn't derive from the English language, but rather an indigenous language. Thus it is not connected to the word "man" or its plural building rules in any way. The official plural is indeed "shamans."
Hope, I could help.

jack1974
Aug 24, 2017
Yes that was helpful! Will change the word then
