jack1974
Apr 29, 2017


https://pbs.twimg.com/media/C-k8UgvXkAE_tGs.jpg" style="max-width:100%">
So... yes I've reused some GUI parts from SOTW, but I needed to put something together quickly on the screen to "visualize" the changes and the character screen layout.
I think didn't turn out bad after all. Helps that the character's on screen is particularly attractive

The leftmost empty portrait is the one of the protagonist, for which I don't have the art yet.
BobTheMob
Apr 29, 2017
Blademaster--does that mean she dual wields like Loren?
That'd
OWN to see once more!!!

jack1974
Apr 29, 2017
In the sprite she has only one sword, but in the actual game I can have her dual wield. Still need to design lot of stuff!
jack1974
Apr 30, 2017


http://i.imgur.com/e9Yw2vs.png" style="max-width:100%">
voilà, added a second sword. Now she's a true blademaster!

jack1974
Apr 30, 2017
Another one of my favorite characters:


https://pbs.twimg.com/media/C-qeTD3XcAAEmvU.jpg:large" style="max-width:100%">
I picked Nuala name randomly but looking online it's an Irish name that means "fair shouldered, exceptionally lovely" and I think fits her well!

jack1974
May 01, 2017


https://pbs.twimg.com/media/C-utglIXUAAg8-s.jpg" style="max-width:100%">
Dasyra is a very sweet and cute dwarf

Her personal quest is very cool.
No you can't romance her for same reasons you couldn't romance Dora in Loren

you can be her friend though!
BobTheMob
May 01, 2017
Gotta know, w/ all these skills shown, Jack: will we ever see automatic kindsa things again, like there had been in Loren?
Things like increasing HP by various percentages like one could for Warriors or making it possible to increase the chances of parries like w/ Sauzer? Those were awesome, really useful things!

jack1974
May 02, 2017
Passive skills you mean, the main character has one depending on the starting race!
jack1974
May 02, 2017


https://pbs.twimg.com/media/C-1ItInXoAAMjxY.jpg" style="max-width:100%">
Added something that I remember was requested long time ago (in Loren I think? not sure).
In the skill screen beside the usual HP/SP and the resistances I also display two other values: offensive and defensive power. Of course during battles will matter more HOW you use your skills. However that gives an idea of the character's strong/weak points.
Offensive is currently obtained by Attack+Critical Hit
Defensive is Defense + Speed
I know that Speed might also influence attack. That's true, but I still have to tweak of the battles will play out in this game. I used QoT as base, mixed it a bit with SOTW

So Speed also influences how hard a character is to hit, reducing damage in case the blow doesn't land fully. Anyway if later during testing those values are misleading I'll simply remove them

jack1974
May 05, 2017
And now I imagine some fantasy duels... Chalassa vs Syrlsissa, who would win?
Answer: Loren

jack1974
May 06, 2017


https://pbs.twimg.com/media/C_I0LDsXUAAVk5e.jpg" style="max-width:100%">
coding the level up/post battle screen. This mix between SOTW and QoT code bases is hard but I think should manage to make it work

The "Lai Raven" on top-left is just the name I put to my main character (you can name yourself). It's still empty because I haven't the art yet.
jack1974
May 07, 2017


https://pbs.twimg.com/media/C_Nu9mYWsAAykHj.jpg" style="max-width:100%">
Finished coding the level up screen. I might have some more custom skill icons made, so they're not always the same

Tomorrow will start doing the battle screen, the biggest change of this game. That will take me a week of work probably!
BobTheMob
May 07, 2017

https://pbs.twimg.com/media/C_Nu9mYWsAAykHj.jpg" style="max-width:100%">
What's the skill on the left? Some sort of absorbing spell or HP and/or MP?
jack1974
May 08, 2017
Yes exactly (the picture represents that well!).
jack1974
May 09, 2017


https://pbs.twimg.com/media/C_ZgABBXkAAUc6t.jpg" style="max-width:100%">
the new combat screen layout. Obviously it's a BIG work in progress
I like the bigger enemies and also you can spot the enemy morale bar (though for now it's not working

).
I need to find a place to put the log, even if I'm thinking to maybe not always display it on screen (like a button that can open it in a pop-up window or something).
I also decided to not have randomized items since would mess up a bit everything, I will have hand-crafted items for each party member, so will be also fun to discover what is the best equipment for each character

BobTheMob
May 09, 2017
What's the enemies' morale going to be used for?
Influencing their will to fight, how hard they hit, something else?
jack1974
May 09, 2017
Yes, also in some cases (not bosses) they could flee the battle in panic. Need to tweak it so it's not too powerful though
