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jack1974
https://pbs.twimg.com/media/C-k8UgvXkAE_tGs.jpg" style="max-width:100%">

So... yes I've reused some GUI parts from SOTW, but I needed to put something together quickly on the screen to "visualize" the changes and the character screen layout.

I think didn't turn out bad after all. Helps that the character's on screen is particularly attractive :mrgreen: :mrgreen:

The leftmost empty portrait is the one of the protagonist, for which I don't have the art yet.
BobTheMob
Blademaster--does that mean she dual wields like Loren?



That'd OWN to see once more!!! :twisted:
jack1974
In the sprite she has only one sword, but in the actual game I can have her dual wield. Still need to design lot of stuff!
jack1974
http://i.imgur.com/e9Yw2vs.png" style="max-width:100%">

voilà, added a second sword. Now she's a true blademaster! :mrgreen:
jack1974
Another one of my favorite characters:

https://pbs.twimg.com/media/C-qeTD3XcAAEmvU.jpg:large" style="max-width:100%">

I picked Nuala name randomly but looking online it's an Irish name that means "fair shouldered, exceptionally lovely" and I think fits her well! :o :mrgreen:
BobTheMob
http://i.imgur.com/e9Yw2vs.png" style="max-width:100%">

voilà, added a second sword. Now she's a true blademaster! :mrgreen:


And a true BADASS, w/ that "I'm gonna slice you to ribbons, and I'm gonna have fun doing it!" smile! :twisted:


https://pbs.twimg.com/media/C-qeTD3XcAAEmvU.jpg:large" style="max-width:100%">

I picked Nuala name randomly but looking online it's an Irish name that means "fair shouldered, exceptionally lovely" and I think fits her well! :o :mrgreen:


Couldn't agree more, Jack! Gonna be a tough call which of 'em to romance first! :mrgreen:
jack1974
https://pbs.twimg.com/media/C-urLKAW0AATI45.jpg" style="max-width:100%">

Larik is the Dunemarchers' Chief. He has a big axe. Don't make Larik angry :o :shock: :mrgreen:
jack1974
https://pbs.twimg.com/media/C-utglIXUAAg8-s.jpg" style="max-width:100%">

Dasyra is a very sweet and cute dwarf :) Her personal quest is very cool.

No you can't romance her for same reasons you couldn't romance Dora in Loren :mrgreen: you can be her friend though!
BobTheMob
Gotta know, w/ all these skills shown, Jack: will we ever see automatic kindsa things again, like there had been in Loren?



Things like increasing HP by various percentages like one could for Warriors or making it possible to increase the chances of parries like w/ Sauzer? Those were awesome, really useful things! :)
jack1974
Passive skills you mean, the main character has one depending on the starting race!
jack1974
https://pbs.twimg.com/media/C-1ItInXoAAMjxY.jpg" style="max-width:100%">

Added something that I remember was requested long time ago (in Loren I think? not sure).

In the skill screen beside the usual HP/SP and the resistances I also display two other values: offensive and defensive power. Of course during battles will matter more HOW you use your skills. However that gives an idea of the character's strong/weak points.

Offensive is currently obtained by Attack+Critical Hit

Defensive is Defense + Speed



I know that Speed might also influence attack. That's true, but I still have to tweak of the battles will play out in this game. I used QoT as base, mixed it a bit with SOTW :mrgreen: So Speed also influences how hard a character is to hit, reducing damage in case the blow doesn't land fully. Anyway if later during testing those values are misleading I'll simply remove them :o
Sylrissa
http://i.imgur.com/e9Yw2vs.png" style="max-width:100%">

voilà, added a second sword. Now she's a true blademaster! :mrgreen:


She looks amazing! and after reading about her skills and design ideas, I'm loving her even more as I really enjoy the dual wielding and how she uses her speed.
jack1974
And now I imagine some fantasy duels... Chalassa vs Syrlsissa, who would win?

Answer: Loren :mrgreen:
jack1974
https://pbs.twimg.com/media/C_I0LDsXUAAVk5e.jpg" style="max-width:100%">

coding the level up/post battle screen. This mix between SOTW and QoT code bases is hard but I think should manage to make it work :mrgreen:

The "Lai Raven" on top-left is just the name I put to my main character (you can name yourself). It's still empty because I haven't the art yet.
jack1974
https://pbs.twimg.com/media/C_Nu9mYWsAAykHj.jpg" style="max-width:100%">

Finished coding the level up screen. I might have some more custom skill icons made, so they're not always the same :)

Tomorrow will start doing the battle screen, the biggest change of this game. That will take me a week of work probably!
BobTheMob

https://pbs.twimg.com/media/C_Nu9mYWsAAykHj.jpg" style="max-width:100%">


What's the skill on the left? Some sort of absorbing spell or HP and/or MP?
jack1974
Yes exactly (the picture represents that well!).
jack1974
https://pbs.twimg.com/media/C_ZgABBXkAAUc6t.jpg" style="max-width:100%">

the new combat screen layout. Obviously it's a BIG work in progress :mrgreen:

I like the bigger enemies and also you can spot the enemy morale bar (though for now it's not working :lol:).

I need to find a place to put the log, even if I'm thinking to maybe not always display it on screen (like a button that can open it in a pop-up window or something).

I also decided to not have randomized items since would mess up a bit everything, I will have hand-crafted items for each party member, so will be also fun to discover what is the best equipment for each character :)
BobTheMob
What's the enemies' morale going to be used for?



Influencing their will to fight, how hard they hit, something else?
jack1974
Yes, also in some cases (not bosses) they could flee the battle in panic. Need to tweak it so it's not too powerful though :)